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#feedback

Edited by Slain: 2/20/2016 3:21:24 AM
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Slain

The Great Destiny Restoration -- here's what needs to be done

It's no news that destiny is in need of some massive reconstructive surgery. Weapon balancing has made everything weapon boring and generic; the sandbox team is working hard to keep that trend going. Content has been ripped from our hands. A once rewarding and player-motivating level system has been replaced by a punishing, grind-forcing spoonfeeding level system that gives players zero reason to play the endgame (which is actually really good). All of our content has ripped from us so that we would be forced to play the new endgame. [i]psst. if the content is good enough (which it is), it will sell itself[/i]. Our shiny, fun weapons which a lot of us put hundreds of hours into obtaining and leveling have been ripped from our hands in order to force us to use the boring, lifeless new gear. [i]psst. if the new gear is good enough, people will naturally use it[/i]. People aren't starved for content because of the months of waiting; they're bored because all they have to work with is a single raid, trials of osiris (which has its own host of issues that discourages people from playing), and a joke of a weekly nightfall. You fixed a lot of stuff with year 2. But at the same time, you took the things about the game that made it fun and rewarding and turned them inside out, creating a dull and underwhelming experience. Furthermore, you severely overcharged players to have 1 dlc worth of content, while losing an entire game and 2 dlc's worth of content. Whatever characters we built in year 1, how ever much time we put into them, whatever lengths we strode to get 50 etheric lights and make our weapons whole, it meant [b]nothing. It meant shit.[/b] We're not asking for a new dlc; at least I;m not. We understand that it takes time to make good content; and it will always be easier to make pvp content more replayable; but that's exactly why you should understand the ways in which you've -blam!-ed us over. Destiny could easily change for the better; all it would take is one update. [b]The one to make destiny great again[/b] (sound like anybody?) [b][u]Activities[/b][/u] [b]nightfall[/b] -return weekly XP buff -return elemental burns to their 300% damage (previously 200) -all rewards drop at 310 -return all year 1 strikes to the rotation -feature an elemental burn every week (that's what half of our armor perks are for) -return nightfall modifier [b]strike playlist[/b] -return all year 1 strikes to the rotation -increase drop rate of strike specific gear -increase drop rate of strange coins in post game rewards -upgrade omnigul and the last surviving flayer to ultra (for 3oC use) [b]daily heroic story[/b] -add a random modifier, as it was in year 1 [b]raid[/b] -Add 2 level 42 difficulties for crota's end and vault of glass -normal = light 290; starts 280, progresses to 300; drops 300 rewards -hard = light 310; starts 300, progresses to 320; drops 310 rewards -Include ghost shells and artifacts. A community member had this idea for a VOG ghost: https://www.bungie.net/en/Forum/Post/191774555/0/0/1 [b]prison of elders[/b] -add 3 level 42 difficulties for the endgame POE rotation -light 280; drops armor core -light 300; drops weapon core and etheric light -light 320 - skolas's revenge; drops weapon core, armor core and etheric light -one weapon and armor per week from variks; drops at 310; judgements chance drops random 310 item -300 class items available for purchase with etheric light [b][u]Infusion/Ascension/Economies[/b][/u] -regardless of whether legendary or exotic, a piece of gear will fully infuse if it is within 8 points of the gear being dismantled (previously 5 for legendary, 4 for exotic). This makes weapon leveing less grindy, and [b]doesn't punish players for using exotics[/b]. -applying etheric light to a year 1 weapon/gear will ascend it to 220 (level 40 required). From there, it can be infused. -Alternatively, legendary gear can receive a +5 boost with the input of 7 moldering shards; exotic gear can receive a +5 boost wit the input of an exotic shard -to supplement: ascendant and radiant materials can be traded for moldering shards (10 for 1) -to supplement: exotic shards are to be sold by Xur for 7 strange coins -speaking of strange coins, guarantee 5 strange coins from each of the first 3 heroic strikes completed each week (5 instead of three because heroic strikes account wide, not character specific anymore) -raise the cap on legendary marks to 400 -award 20 legendary marks for completing the weekly nightfall strike -heavy ammo packs sold by Xur now contain 5 sythesis [b][u]Weapons[/b][/u] [b]balance[/b] -revert all weapons back to their pre-1.1.1 state. -make necessary changes accordingly. [i]psst. most of your changes were completely unnecessary[/i] -any functionality fixes are to exist in their current state. -final round and LiTC for snipers are to exist in their current state. -a couple necessary changes include: -the pulse rifle buff introduced in 1.1.1 -the shotgun PVE buff introduced in 1.1.1 -For -blam!-s sake, keep pvp and pve changes separate. We know you're capable of doing it; you've done it with shotguns, fusions, scouts, and pulse rifles. So there is no excuse for ruining pve in the name of sloppy pvp balance. -there are more solutions to weapon balance than nerfing everything. If something is used "too much", see what you can do about making other weapon classes more interesting, because 9 times out of 10, people are only using something too much because everything else sucks. Everybody used hand cannons because you nerfed auto rifles, everybody used pulse rifles because you nerfed hand cannons, now everybody uses scout rifles because you nerfed every other weapon class into an unwaranted grave. [b]elemental primaries[/b] -make elemental primaries a thing again. -the elemental system in destiny is simple and very pointless. You took an already dull elemental system and made even more so by taking away elemental primaries. Your excuse for that? "We don't want people chasing a gun just for its damage color." [i]psst. If you give me a scout rifle with arc damage, third eye, and zen moment: yeah, obviously I'll care more about the damage color.[/i] That shouldn't tell you anything about how players think, but rather it should tell you how shitty your guns are. Do you really think people chased fatebringer for its arc damage? No. They chased it because it was powerful and fun to use. But in the same motion as taking away "damage colors (lol)", you made most weapons useless piles of shit. [b][u]Crucible[/b][/u] -bring all year 1 maps in rotation -stop picking a few playlists every week; feature every playlist every week. I don't know why you wouldn't. -what happened to the big maps? [b]PRIVATE MATCHES[/b] -I know this is something the devs know we want, but honestly there is no reason it shouldn't have been in the game at launch. Pretty please. D0MINATION says it better than me: https://www.bungie.net/en/Forum/Post/192757873/0/0/1 There is one more thing I, and most of the community, advise you to do. Speaking to Jon Weisnewski and Luke Smith here: There's this game called destiny. It doesn't exist only in a test environment with no variables, it exists in the real world, with millions of people playing and a boat load of massive imperfections. I don't know if you've ever heard of destiny, but I recommend you pick up a controller and play some time. [i]Thanks for stopping by cozmo. I never felt this way with deej, but I feel our feedback is in good hands[/i]
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#feedback

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  • Bump

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  • Dude your post has been the top trending post for [b]hours. [/b] I'm sure Cosmo has seen it already if not soon. He will have to include at least some of this stuff on their ways to #makedestinygreatagain

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    • Bump #makedestinygreatagain

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    • Good post. But unfortunately, your time was wasted. Everyone here already knows what needs to happen. It's just a matter of Bungie making things happen. They're well aware as these details have been posted here over and over again. We've done our part. Now the ball is in their court.

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    • Very well said. Wish it would happen.

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    • Bump

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    • Could not agree more. The only change I would add is give the nightfall a chance to drop a 320 and the algorithm takes into account the last time a player had one and after a while takes pity on the player and his next nightfall gives a 320 drop alternatively let random exotic drops occasionally drop a 320 the word would get out and encourage players to stick with the game

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    • I've been trying to muster up the time and concentration to make a (somewhat) comprehensive post like this myself for a long time, but now I don't have to because you've done it justice. I'm grateful for your poast

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    • Why not instead keep on working on the old game, the put all the energy into making the next game really good. At this point I have played most of the content enough that fixing the wont do anything for me.

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      • Edited by jnubbz: 2/11/2016 3:55:40 AM
        Newsk is literally someone I genuinely dislike. I like everyone. He's the person I wish gets bird turd every day on his car.

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      • Donald Trump would say, Make Destiny Great Again!

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        • Dude just give up on this disaster and wait for destiny 2 lol There's a skeleton team working on this game, everyone else from the studio is making the next game. There will be no more raids or strikes in destiny. Just wait for 2.

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          • All I would add is a more ways to get Etheric light. I'm a soloist, and the drops are not guaranteed except by the 2 highest levels. Also, give back the chance to get yr 1 legendary stuff for those without TTK. I get only greens and blues, and what really stinks is that the greens are more powerful than the blues. I pretty much just delete the blues without decrypting.

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          • The Nexus Strike Lvl 42 Nightfall Modifications *+=+* Nightfall - Return to Orbit upon Team Wiping Epic - More enemies spawn and many have Shields Fresh Troops - Even More Enemies Spawn Grounded - You take 2x damage while off the ground Void Burn - 2x Void Damage to Enemies/Guardians Angry - Enemies do not Flinch/Stagger when shot You are not ready for that kind of Hell - no one is.

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          • I know I'm late to the party, but I'll just say that Destiny during Expansion 1 was the most fun I've ever had in a video game. Period. However with constant ticks and nerfs and take-aways here and there it go less and less fun. Now every class feel like it hardly operates the way it should and the weaponry (I agree) needs some more innovation and thinking through. I agree with everything you've said, with the exception of a few add ons that might be too much. But I don't know, I feel that the game it was before was perfect yet still had room to grow and become [i]even better[i]. But now it's not going to happen, with a sequel taking their attention. I really hope the new CEO has them take our opinions and questions into consideration.

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            • You nailed 50% of what is needed, nice work! Bump

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            • Edited by tjh102803: 2/10/2016 7:35:04 PM
              Huge bump! This would fix just about every issue right now and give us something to play for again. Why can our player base come up with better ideas then the developers. Simple answer and you hit it right on the head with your last statement... they don't play the game they built! Fantastic post ang pray that someone in charge of this lost ship sees it and starts making changes to get us back on track.

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            • Take thine bump, for it is yours! Also bring back the loot cave ;-)

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            • Bump, I'm currently working on a weapon balance idea, I'll try to finish it ASAP (If only my PC could not crash) so Bungie doesn't fail the weapon balance. Most of your ideas were on spot, I might link it when I'll post my weapon balance thread. ;)

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              • I Totally agree to all the above, and please bungie if i'm doing a raid to get to 320 and i'm 319, for the love of god don't drop 300/302/305 etc gear give me my friggin 320 pieces. Peace Guys "BRING BACK FATEBRINGER AND GJHALLARHORN"

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              • @Bungie: plz & ty Especially on the exotic infusion part, because why on earth is it harder to infuse exotics than legendaries. The logic behind that is extremely flawed. These are supposed to be our special weapons that are so awesome you can only have one equipped per category. And you make them take longer to make useful than our purples. I don't even want to use half of the ones I have for this reason. Requiring them to take exotic shards instead of purely legendary marks is balancing. Making them infuse less than legendaries is punishment.

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                • No excuses Bungie. it's all laid out right here.

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                • If this keeps trending so much [i]as it should[/i] Cosmo and others have to notice it at least if not read it. [i][b]this is what the majority of those in love with the game want[/b][/i]

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                • bump for bungie response

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                • [quote]People aren't starved for content because of the months of waiting; they're bored because all they have to work with is a single raid, trials of osiris (which has its own host of issues that discourages people from playing), and a joke of a weekly nightfall. You fixed a lot of stuff with year 2. But at the same time, you took the things about the game that made it fun and rewarding and turned them inside out, creating a dull and underwhelming experience. Furthermore, you severely overcharged players to have 1 dlc worth of content, while losing an entire game and 2 dlc's worth of content. Whatever characters we built in year 1, how ever much time we put into them, whatever lengths we strode to get 50 etheric lights and make our weapons whole, it meant nothing. It meant shit.[/quote] This^

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