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#feedback

Edited by Slain: 2/20/2016 3:21:24 AM
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Slain

The Great Destiny Restoration -- here's what needs to be done

It's no news that destiny is in need of some massive reconstructive surgery. Weapon balancing has made everything weapon boring and generic; the sandbox team is working hard to keep that trend going. Content has been ripped from our hands. A once rewarding and player-motivating level system has been replaced by a punishing, grind-forcing spoonfeeding level system that gives players zero reason to play the endgame (which is actually really good). All of our content has ripped from us so that we would be forced to play the new endgame. [i]psst. if the content is good enough (which it is), it will sell itself[/i]. Our shiny, fun weapons which a lot of us put hundreds of hours into obtaining and leveling have been ripped from our hands in order to force us to use the boring, lifeless new gear. [i]psst. if the new gear is good enough, people will naturally use it[/i]. People aren't starved for content because of the months of waiting; they're bored because all they have to work with is a single raid, trials of osiris (which has its own host of issues that discourages people from playing), and a joke of a weekly nightfall. You fixed a lot of stuff with year 2. But at the same time, you took the things about the game that made it fun and rewarding and turned them inside out, creating a dull and underwhelming experience. Furthermore, you severely overcharged players to have 1 dlc worth of content, while losing an entire game and 2 dlc's worth of content. Whatever characters we built in year 1, how ever much time we put into them, whatever lengths we strode to get 50 etheric lights and make our weapons whole, it meant [b]nothing. It meant shit.[/b] We're not asking for a new dlc; at least I;m not. We understand that it takes time to make good content; and it will always be easier to make pvp content more replayable; but that's exactly why you should understand the ways in which you've -blam!-ed us over. Destiny could easily change for the better; all it would take is one update. [b]The one to make destiny great again[/b] (sound like anybody?) [b][u]Activities[/b][/u] [b]nightfall[/b] -return weekly XP buff -return elemental burns to their 300% damage (previously 200) -all rewards drop at 310 -return all year 1 strikes to the rotation -feature an elemental burn every week (that's what half of our armor perks are for) -return nightfall modifier [b]strike playlist[/b] -return all year 1 strikes to the rotation -increase drop rate of strike specific gear -increase drop rate of strange coins in post game rewards -upgrade omnigul and the last surviving flayer to ultra (for 3oC use) [b]daily heroic story[/b] -add a random modifier, as it was in year 1 [b]raid[/b] -Add 2 level 42 difficulties for crota's end and vault of glass -normal = light 290; starts 280, progresses to 300; drops 300 rewards -hard = light 310; starts 300, progresses to 320; drops 310 rewards -Include ghost shells and artifacts. A community member had this idea for a VOG ghost: https://www.bungie.net/en/Forum/Post/191774555/0/0/1 [b]prison of elders[/b] -add 3 level 42 difficulties for the endgame POE rotation -light 280; drops armor core -light 300; drops weapon core and etheric light -light 320 - skolas's revenge; drops weapon core, armor core and etheric light -one weapon and armor per week from variks; drops at 310; judgements chance drops random 310 item -300 class items available for purchase with etheric light [b][u]Infusion/Ascension/Economies[/b][/u] -regardless of whether legendary or exotic, a piece of gear will fully infuse if it is within 8 points of the gear being dismantled (previously 5 for legendary, 4 for exotic). This makes weapon leveing less grindy, and [b]doesn't punish players for using exotics[/b]. -applying etheric light to a year 1 weapon/gear will ascend it to 220 (level 40 required). From there, it can be infused. -Alternatively, legendary gear can receive a +5 boost with the input of 7 moldering shards; exotic gear can receive a +5 boost wit the input of an exotic shard -to supplement: ascendant and radiant materials can be traded for moldering shards (10 for 1) -to supplement: exotic shards are to be sold by Xur for 7 strange coins -speaking of strange coins, guarantee 5 strange coins from each of the first 3 heroic strikes completed each week (5 instead of three because heroic strikes account wide, not character specific anymore) -raise the cap on legendary marks to 400 -award 20 legendary marks for completing the weekly nightfall strike -heavy ammo packs sold by Xur now contain 5 sythesis [b][u]Weapons[/b][/u] [b]balance[/b] -revert all weapons back to their pre-1.1.1 state. -make necessary changes accordingly. [i]psst. most of your changes were completely unnecessary[/i] -any functionality fixes are to exist in their current state. -final round and LiTC for snipers are to exist in their current state. -a couple necessary changes include: -the pulse rifle buff introduced in 1.1.1 -the shotgun PVE buff introduced in 1.1.1 -For -blam!-s sake, keep pvp and pve changes separate. We know you're capable of doing it; you've done it with shotguns, fusions, scouts, and pulse rifles. So there is no excuse for ruining pve in the name of sloppy pvp balance. -there are more solutions to weapon balance than nerfing everything. If something is used "too much", see what you can do about making other weapon classes more interesting, because 9 times out of 10, people are only using something too much because everything else sucks. Everybody used hand cannons because you nerfed auto rifles, everybody used pulse rifles because you nerfed hand cannons, now everybody uses scout rifles because you nerfed every other weapon class into an unwaranted grave. [b]elemental primaries[/b] -make elemental primaries a thing again. -the elemental system in destiny is simple and very pointless. You took an already dull elemental system and made even more so by taking away elemental primaries. Your excuse for that? "We don't want people chasing a gun just for its damage color." [i]psst. If you give me a scout rifle with arc damage, third eye, and zen moment: yeah, obviously I'll care more about the damage color.[/i] That shouldn't tell you anything about how players think, but rather it should tell you how shitty your guns are. Do you really think people chased fatebringer for its arc damage? No. They chased it because it was powerful and fun to use. But in the same motion as taking away "damage colors (lol)", you made most weapons useless piles of shit. [b][u]Crucible[/b][/u] -bring all year 1 maps in rotation -stop picking a few playlists every week; feature every playlist every week. I don't know why you wouldn't. -what happened to the big maps? [b]PRIVATE MATCHES[/b] -I know this is something the devs know we want, but honestly there is no reason it shouldn't have been in the game at launch. Pretty please. D0MINATION says it better than me: https://www.bungie.net/en/Forum/Post/192757873/0/0/1 There is one more thing I, and most of the community, advise you to do. Speaking to Jon Weisnewski and Luke Smith here: There's this game called destiny. It doesn't exist only in a test environment with no variables, it exists in the real world, with millions of people playing and a boat load of massive imperfections. I don't know if you've ever heard of destiny, but I recommend you pick up a controller and play some time. [i]Thanks for stopping by cozmo. I never felt this way with deej, but I feel our feedback is in good hands[/i]
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#feedback

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  • Bump

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  • If they can make FOUR versions of the Shield Brothers strike, at FOUR different difficulty levels (for FOUR bloody quest lines... honestly, how many times do we have to kill the same guys?! Sorry, I digress.)... If they can do that, then how hard can it be to make another version of the old raids, at a higher difficulty? The only reason they don't is because they won't, not because they can't.

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    • Do you think we could get light level added to ships, shaders, and emblems? That way our already lack of customizable options could be EVEN MORE LIMITED! ! Really though.... the shot callers over at bunjivision are COMPLETE -blam!-ING IDIOTS.

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      • elemental burn fu-ck no i like actually hard nfs just fix nf reward and add more maps to the nf rotation

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      • Although I agree with most of the things you put forth I would still be angry at the variable light level reward system which in my view needs to be taken out we should all get the same light level reward no matter how much damage we do or what light level we are and pvp needs a reward system which rewards people who tried hard and come first second and third stop giving the best rewards to last place they shouldn't get a thing maybe do a points system like f1 and every 50 points we can turn it in for a pvp engram.

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      • Bump

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      • Bump. This would make Destiny fun again! !

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      • Edited by snafu2002: 2/12/2016 10:28:52 AM
        I like it, except if I remember correctly the weapons tuning 1.1.x buffed shotguns in PVE. If that's the case, I don't agree with that part, shotguns were garbage in PVE prior to whatever weapons tuning that was. At that time, I didn't do any PVP, so I can't comment on PVP and shotguns prior to that update. I think some shotguns are OK in PVP right now.

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        • Bump

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        • Bump

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        • All of this for damn sure.

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        • Bump

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        • How about messaging all your friends, and ask them to not only bump, but click the up arrow (like) on this and get its popularity higher than the wish list of 990 (as of this posting.) Then maybe, just maybe, they might start realizing that there are a lot of people that want something done. I'm pretty sure that if we get more people to bump and like this to the point of beating the number of people playing "Crimson Days" then even Activision might take notice.

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          • This sounds awesome. Would love Destiny if this update were real.

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          • BUMP!!!!!!!!!!!!!!!!!!

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            • BUMP & LIKE FOOLS!!!

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            • This post is something I would actually throw money at the screen for.

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            • This is what I can support. Sadly I think they'll implement this late 2016 to get us hyped for Destiny 2.

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            • Bump

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            • Bump again just in case it gets buried lmao

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            • Good post. Bump.

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            • Edited by Swag: 2/11/2016 8:24:33 AM
              May this post stay trending until it's proposed changes are made.

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            • This is truly an awesome post - it is refreshing to see someone actually adding solutions/ideas to the issues that this game is currently mired in as opposed to the same tired posts that you normally see consisting of the same complaints that normally infect and bury this forum. If these things were implemented, I would happily come running back to Destiny and (as another user posted) "Throw money at the screen". Again, OP - Great Post!! Thank You for taking the time to write this.

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            • I like the cut of your jib. Bump. I hope that Cosmo or Deej read these out verbatim to the people who need to hear them. However I fear that well constructed and reasoned posts like this just fall by the wayside. And that's the real tragedy of year 2. Launching a new ip and having people see the potential here only to have it all either taken away (strikes, weapons and armour), forgotten about (hard light, Lord of wolves), or nerfed into mediocrity (suros). This game can still be great. The mechanics are amazing. The art direction is amazing. It needs to release that potential and be all it can be by making changes like you have mentioned. That's what we thought we were building to. That's where we thought we would be in year 2. We shouldn't have to give feedback like yours. It should be done. We should be on the forums talking about the future not bringing the past up to date. Ah, this long post will be buried in this thread and ignored but that's never stopped people backing a lost cause before.

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              • Edited by exodus1916: 2/11/2016 7:33:42 PM
                You've just enumerated many of the reasons why I left Destiny shortly after year 2 began. The game used to feel like Diablo - where the rewards were real, where you grind for new gear with unique traits. Now it feels like any other MMO - where the grind is necessary to simply get a better version of gear that you already had (which is now trash).

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