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originally posted in: Welcome to the Destiny Forum
2/6/2016 5:59:21 AM
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Ok so this is going to take a minute. It's long winded and it covers several things. I know bungie will probably never see this or even care, but they should know that these ideas cover their end as well as far as keeping people playing. 1. Year one raids need to be relevant. I know we have heard this before and we have all been though this. But we can't keep adding a raid and then taking the old one out. Keep the raids as they are just add one more mode at the new hard raid level. This new mode does not drop raid gear. It will drop a material, and current exotics at top level(300-320). Keep it as rare as armor and weapons drops in the Kings fall raid. This material upgrades only the raid armor and weapons to the point of infusion with a few added buffs. This material also adds the added buff that the gear for the prison of elders had, but they are only active within the raid. Faster super charge, more agality, armor buff ect ect. Now every time a new raid comes out theses buffs are brought down 75%. So you have to go back and collect a new set of materials to bring them up from 25% to 100%. Plus you still have to infuse to bring them to the max. This adds replayability to the entire game. Making this game huge. That's 9 runs a week if you only do this new top tier mode with raids alone. Then you still have all the other crap in this game to do. Boom we get to keep all raids and raid gear forever, and we get a shit load more content. 2. Elemental cores. It's an idea that a player already came up with but it's awesome. But the original idea is limited here is my add. Two different type of cores. A burn core and a utility core. The burn cores are the usual void, solar, and arc. If used on a weapon that has a burn the core replaces the burn and the core is lost (one time use). Utility cores are different. They add perks such as hidden hand, shot package, poison, burns like a flaming throwing knife, healing like the red death, and the list goes on and on. You could also make an exotic that has two slots, so there's that. But this again adds to the grind. Another thing is does is add customization to the game on a level that's small but scaled to a size that we have never seen before. Exotics cannot add utility cores unless made to do so, because let's be honest a red death that burns the enemy wouldn't be fair. 3. Clans you need to make them relevant to the game. Right now I don't see the point. But if you put in a clan lobby for raids and trials you won't always have to lfg. Plus it gives people a real reason to join a clan without all the work of being part of a clan. You should also think of a month long clan war. This would be point based off of collective exp, pvp score, raid completions blah blah blah. The only problem with that is bigger clans would always win. BUNGIE has great devs I'm sure they can find a way to make it fair. Rewards would be special gear exclusive to clan wars. 4. Factions!!!!!! A rank system to actually work for. What is there to work for after the exotic? Nothing. My way is a little better. At rank 25 keep it as is you get the quest for the class item blah blah blah. At rank 50 you get a weekly package. 500 glimmer, one drop, and this is just for being level 50 no work required after 50. At 75 a weekly drop with 1500 glimmer, and one drop. At 100 it jumps to two packages a week. One on Tuesday one on Thursday. 1500 glimmer and one drop each. At 125 you get 2000 glimmer and one drop in each package. At 150 you get 2000 glimmer, one drop, and 10 legendary marks with each package. At 175 it jumps to 2500 glimmer, one drop, and 15 legendary marks. And at 200 (max) you get three packages a week. Each package has 3000 glimmer, 20 legendary marks, and one drop. Packages will be at the post master on Tuesday, Thursday, and Saturday. This would give me a reason to grind. It's not to much it's not to little and after I work my -blam!-ing ass off I get an awesome return on my investment of time. This again not just adds to the game but gives people a reason to play. That's my feed back for destiny. Bungie do this and I think people will eat that shit up. These ideas keep people playing and it adds so much to the game that's already in place it's crazy. What do my fellow players think.
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  • I totally agree with you they an ass load of crap for pvp and bull for everything else I'm tired of being screwed over drops did the nightfall x3 this week got shit!! And crimson days is just for pvp players only

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  • Death note your an a$$ h@te shut up!!! I completely agree and I'm so pissed I think I'm done with destiny stupid stupid stupid bungy!!!! Take away the sword glitch on raid really how about bungy fixes the drops ow wait I've done 100 raids all three characters and 1 320 ghost !!!! 317 310 303 312 and so on and so on and yet again wait for it another cr@ppy drop bungy!!! and exotics 1000 4th horse men 2000 invectives !!!!! Can't get a single drop I want but I'll get another alpha Lupi got 3000 of those already!!!!!!! Hears something bungy how about putting a yellow knight popping out on sword glitch!!! Don't take it away and how about you work on pve for once not pvp and thanks for to 18 mgs or whatever of flowers and taking away from the raid !!!!! I think I'll go back to fallout 4 tell the division comes out !!!! Thanks for screwing me again bungy -bam- you!!!!!!

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  • Glimmer maxed out already don't need more

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  • Ok then free drops every week after you work your ass off.

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  • Bruh.....what the hell are you talking about???

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  • You can't read or what?

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  • No I can but it's all nonsense

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  • How so? Bungie adds a raid and then takes away a raid. The only size difference between day one and now is quest and trials. Add the fact that every gun we have has been nurfed into oblivion and the game sucks compared to what it should be. Bungie ask for player feed back and ideas these are mine.

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  • No that makes sense but all this burn core utility core add 25% + 75% stuff doesn't PLUS a lot of year one weapons are unfair (party crashers matadors thorns etc.) you can see this by scumbags using this in regular crucible AND if you give people the option to change perks it's too much bc all you'll have people doing is trying to roll their sniper rifle with hidden hand and short gaze just like they did in house of wolves and that's just bs roles that take the skill and fun out of the game your other points I agree with though

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  • Oh ok. The 25% 75% thing is how to make old raids stay relevant. Say you run the new mode and get the upgrade material and upgrade a weapon that now does 100 against a vex when the new dlc comes that same weapon now only does 25 so you have to run the raid again for material to bring it back to 100. No real numbers but that's how that works. Burn cores are fine but utility cores are awesome in theory but would need a lot of testing and balancing it's just a way for everyone to customize their weapon considering they had the cores to do so. And last but not least old guns where perfectly fine but they balanced wrong and there is a good chance we won't ever see them again.

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  • You gotta be joking if you think I'm reading that book you call a post!

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  • Lol

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