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originally posted in: Welcome to the Destiny Forum
2/5/2016 8:07:41 PM
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EASY LIGHT LEVEL SUGGESTION: Current light level status could be dictated by the highest level achieved through RNG gear drops. *until the new (higher gear piece) has been maxed out, you sustain your existing light level. When you have maxed out your newer, higher gear, your level permanently raises. *any gear you currently own can be equipped without altering your current level. This way, any & all gear becomes relevant, so as not to waste the time the devs spent making them & also giving a much needed diversity to the clone aspect. Topped with shader choices, far few clones will be running around. *the choice to swap gear will still be then dictated to the perks attached to each of them. WEAPON DIVERSITY/GUN CLONING/SELECTABLE PERK~SKILL TREES *Transmorg will be less desirable if we had simple weapon shaders. Obviously Exotics could have a lesser change from shaders, but... *allowing for purchase able (marks, not silver) perk skill trees, for every gun below Exotic tier, where as having a Tier 1 perk lowers the amount of perk options available to attach to the gun. *attaching perk trees will be permanent, however, the ability to "clone" your weapon (for marks, not silver), can allow you to have that same gun archetype & look, while allowing a different perk setup for a different loadout, to be possible. Just a couple easy and realistic alternatives to the ever changing and frustrating systems we have. Irrelevant gear, switching light level systems and more abundant choices, all made easy with less look a likes running around. Now can be more diversified and individual with "Becoming a Legend" more of an actuality. •sidenote~ >can we have the cursor in the menu go back to its original spot when backing out of the chosen item >can we have the cursor be more transparent when hovering over our items in the Vault, it's so aggravating to block out everything except what is highlighted. >way updated (motion capture possibly?) character movement animations for all aspects, not simply emotes. A new game should look more advanced with movement ( destiny is fine now, but a sequel will look dated and lazy if the unrealistic character movements stay the same ), it has never been exactly realistic how other players characters look as they walk around, run or even move. It's fine now, but increasing how the models look is and should be expected for a sequel. <<<AND FIR GODSAKE LET B ROBOT GET OUT OF THAT DAMN CORNER BY THE SHIP HANGAR AND RAKE LEAVES OR MOP THAT DAMN PUDDLE BY THE OUTFITTER! OR WALK AROUND WHISTLING, WAVING WHEN WE WAVE OR HAVING A DANCE OFF WITH US!! HE HAS PROVEN HIS LOYALTY ALREADY, ALL DAY ALONE SWEEPING SWEEPING SWEEPING THAT SAME SPOT WE NEVER WALK IN. HE SWEPT IT ALL DAY EVERYDAY SINCE THE BETA!!! SWEEPING, LETS FACE IT, THAT CORNER HAS HAD THE SH*T SWEPT OUT OF IT! OR AT LEAST LET HIM HAVE HIS NAME "B" FLOAT ABOVE HIS HEAD LIKE ALL THE OTHER NPC'S. Just saying... SET B FREE! Free B. let b free... Thx...
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