So we have a team-objective oriented game mode, and we have randoms playing together. How do we get them to unite and play as a unit? Duh, bounties. Give players an incentive to [i]not [/i]just run around looking for kills, and instead reward them for taking actions that a team would do - like defend your rift, kill the guy with the spark, etc.
With Control, there is enough freedom in the game mode that allows for players to wander and do their own thing (except grabbing heavy with no one around and teammates are 2 seconds away.)
I think some of the bounties right now encourage this same mentality - get kills, someone else will get the spark and dunk it.
Bounties could be along these lines
* Kill the Runner 10 times
* Aid your Runner - be within a certain radius of the spark entering enemy rift 5 times
* Kill enemies within the Spark Zone - keep them from getting it.
These are just some ideas to get the ball rolling and obviously would need some tweaking, but you get the idea. Give incentives for being a team player in a team-centric game mode.
What other bounties could we have that encourage team play? Post below.
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4 RepliesMy favorite is the achieve the highest score weekly bounty. It forced me to play like a dick. Two of us were close in points towards the end of the game and he got the ball. My fireteam and I just backed up and let him die. Then I got the next ball and won the game. Rift bounties, teamwork sold separately.