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1/26/2016 6:42:07 PM
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I'm trying to understand how the connection based will be better. bad connection players will just join better connection players and still be in there lagging it up. Does the connection based matchmaking mean friends with bad connections won't be able to enter the match if they are in a pre made fireteam ahead or...? I don't see how you can fix the lag issues giving the variances of your communities bandwidth availability. Will players get kicked out of a match if someone else logs onto their network and they encounter a lag spike unintentionally? How does this stop/slow the use lag switches? Trying to understand this.
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