Players have been reporting issues in the Crucible. We are currently investigating the following.
• Floating corpses
• Randomly dying after short drop
• Melee attack connects but doesn’t proc Flame Shield, Energy Drain etc. Scorch warlock melee ability will sometimes actually hurt the player using it instead of the enemy
• The enemy that just killed you, gets killed, but his health bar still shows health
• Arc Blade attacks not registering
• Hammer of Sol hammers exploding too early
• Melee, shoulder charge, golden gun and ArcBlade hit detection are all off sync. (I.e melee hit or ArcBlade swing makes contact with target but does not produce damage).
• Tether, most notably, is not reliably suppressing super usage when an enemy player is caught in it's AOE.
[b]UPDATE: https://twitter.com/BungieHelp/status/687069138741669888[/b]
"A fix has been deployed to resolve some recent issues impacting Crucible gameplay. Feedback encouraged on our Feedback forum."
Some of the more recent issues reported have been addressed. [url=https://www.bungie.net/en/Forum/Post/186210182/0/0]You can read more details on the fix here[/url]. Stay tuned for more information, and continue to report your issues as you encounter them. Thanks for your patience.
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Awesome work on posting these issues Cozmo. Job well done. Seeing things like this boosts the community's morale in a positive perspective and it also tells us that you guys are really noticing the feedbacks. With all the issues listed above I realised there has been one more issue of concern that has happened to many players as well. The hunters' melee on the bladedancer subclass frequently one shots' players, meaning that If a player with full health engages a bladedancer hunter upclose, blink strike would kill them even when the player has full health. I hypothesize that this bug is procting the "backstab" perk. Please investigate.