Players have been reporting issues in the Crucible. We are currently investigating the following.
• Floating corpses
• Randomly dying after short drop
• Melee attack connects but doesn’t proc Flame Shield, Energy Drain etc. Scorch warlock melee ability will sometimes actually hurt the player using it instead of the enemy
• The enemy that just killed you, gets killed, but his health bar still shows health
• Arc Blade attacks not registering
• Hammer of Sol hammers exploding too early
• Melee, shoulder charge, golden gun and ArcBlade hit detection are all off sync. (I.e melee hit or ArcBlade swing makes contact with target but does not produce damage).
• Tether, most notably, is not reliably suppressing super usage when an enemy player is caught in it's AOE.
[b]UPDATE: https://twitter.com/BungieHelp/status/687069138741669888[/b]
"A fix has been deployed to resolve some recent issues impacting Crucible gameplay. Feedback encouraged on our Feedback forum."
Some of the more recent issues reported have been addressed. [url=https://www.bungie.net/en/Forum/Post/186210182/0/0]You can read more details on the fix here[/url]. Stay tuned for more information, and continue to report your issues as you encounter them. Thanks for your patience.
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Edited by drvankmen: 1/25/2016 3:25:32 PMunreal. root cause, matchmaking alg that considers other factors besides best possible connection and ping to form lobbies. nobody cares about skill, what we want is to be able to say... yup i got beat there for sure, next time i will xyz or work on my shot/positioning, movement, timing etc. sbmm cannot work in fps games its basic software design, connection will always suffer when you have cases where other factors are considered. REMOVE SBMM or watch your game die.