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#feedback

Edited by Fal Chavam: 1/24/2016 11:53:31 PM
5

re-balancing weapons, (some real feed back.)

Here's what I'd like to see in the next update. 1000 yard stare is a problem in the crucible given that is has insane amounts aim assist. I would recommend lowering the aim assist to a "Praedyth's revenge" level maybe even snipers in general so that no one base sniper has a higher status then the other. From what I've experienced in the crucible mida doesn't appear to have the same "OP" status as meta guns in the past but it could use a tweek, given that it has such a high AA and can kill you with a four shot head shot giving it a very fast kill time. I'd recommend either dropping the AA a bit or making it or make it a five shot head shot to shorten it's kill time or to make the four shot head shot harder to hit. Fusion rifles could use a tweek in general as they aren't very popular to the public and can't seem to rival shotguns and snipers. I would recommend maybe making their shots easier to get hits with (given that you not only have to take precious time to charge it up but you also have to land just about every bolt to get the kill) If it took half or 3/4 of the bolts to get a kill I could see them being much more popular. if not that then maybe reduce the random horizontal projectile spread to make it easier to land all the bolts on your target. Side arms are another gun that are in the corner club as they too are not as popular. A way to make them a more attractive gun is by making them more like the original (Vestian dynasty). They need less recoil and maybe a bit more stability to get the upper hand on someone. Sunbreaker could use a slight buff on hammer travel speed, seeing as how cauterize and the armor gave the class a god status I'm not sure we want to touch that but if the hammer speed was a little faster (in the hands of a skilled player) it would be a little more popular among the titan crowd. This is all I have to say in terms of re-balancing for now. [spoiler]BTW forums, this is how you provide some proper feedback.[/spoiler]

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  • Edited by Xenotoxic: 1/25/2016 12:34:32 AM
    I was under the impression that aim assist and bullet magnetism weren't the same thing? If that's the case, aim assist means nothing for any weapon - it just affects the drag sensitivity when your reticle passes over an enemy. I thought I also read somewhere that only primaries have bullet magnetism and that was based on aim assist. ([b]EDIT: Video Added, should still be relevant[/b]) If this is the case, then your suggestions to add more aim assist would do nothing for fusion rifles. What needs to happen there is the removal of the random horizontal spread of the projectiles. It just causes the weapon to be far too unreliable even within their optimal range. Especially when paired with lag. Maybe add some sharp damage falloff to offset the reliable accuracy so fusion-snipers don't make a comeback. =P

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