I personally think that aim assist isn't as much of a problem as people think it is. There's actually several issues for why they're overpowered:
1. The range stat doesn't matter for them, and as of 2.1, it matters even less.
2. They're the only non-heavy weapon that can reliably 1 hit kill someone during a super or someone being revived.
3. If someone shoots at you, you can still counteract the aim deflection and still 1 hit kill them.
4. PvP maps have much more cover in long range areas, so they're harder to use in crucible, but not PvE. Then, PvP-ers complain that people in PvE who say they need nerfs just don't know how to play the game. This means that Bungie can't nerf them without angering PvP-ers.
5. They're the only special weapon that has yet to be nerfed. They were actually been buffed in the 2.1 update.
Basically, we're screwed.
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I think you have PvP and PvE mixed around. So far it's always been a nerf or buff in crucible that made the PvE people angry. I still think its a bit of a problem though when you're behind a wall and they somehow manage to nab a head shot on you.
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It has been that way so far, but Bungie doesn't want to have PvE focused balancing for whatever reason.
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They hardly focus on PvE which is both good and bad. On one aspect it means the PvE is running pretty good, not a whole lot of complaining and over all sitting good, etc. The other is bungie forgets weapon nerfs effect PvE as well and it means there's not a whole lot of stuff for PvE. I've notices some posts popping up today talking about making a monthly PvE event like Iron banner. I'll have to check the wishlist to see if bungie plans to do something with that or not