about time sbmm is put into this game.
why should people who happen to have a little higher k/d from pub stomping newbs, due to lopsided matchmaking, get to continue doing do so if they left mm the way it was, instead of putting them with people closer to their skill level?
Someone with a 2 k/d shouldn't ever be in a match with someone with less than a 1 k/d, unless its the only match available.
To say you want to play against people who are less skilled than you,just so you can feel like your amazing,just sounds douchey.
Matches take a little longer to find now,but they are worth the wait. getting put into a game on a team that actually knows what they are doing, happens alot more now. Rarely get severely lopsided games anymore. As far as lag. i personally see way less red bars now as well.
maybe just leave the legacy playlists with the old matchmaking to appease the people who like to pad their stats and ego on lower skilled players.
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"Less red bars"???? Do you even Crucible, bro?
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Way less red bars? That couldnt be farther from the truth. I dont think anymore can be said about that except that it could be any more wrong.
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Edited by zJDz: 1/26/2016 3:26:09 AMIt takes too long to find matches now that is the problem. They could simply match every off connection then divide up the teams by skill.
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So you prefer a lagfest over a good connection? You do realize it will match you up with people in different countries to get a "similar" skill level regardless of the connection. It's god awful without dedicated servers.
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It's a game for fun not a test of skill every time I turn it on
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Simple answer? Because I want to know how good I am, and more importantly how good I can be. When I can be matchmade against the entire field, eventually I get a feel for where I stack up. With SBMM I will more often than not always feel average, regardless of whether I'm actually getting better or worse.
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Because your stats should be relative to the entire community not just your percentile.
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Probably the smartest post I've seen all day. This is exactly why sbmm is terrible.
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Skill based has its place to encourage more casual players and help things feel more fair, sure. I'll give it that. Except in this case ive been paired with the same players over and over again. The only skill purely depends on who lags and who doesnt. And im a mildly good player and i get matched with noobish players, against a team that completely destroys us. Im failing to truly see the skills matching. Connection based is good for crucible. And having Sbmm for banner and osiris.
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Shut your dirty whore mouth!!! My kd blows! I'll take getting stomped with a good connection over a shitty one. GD hillbilly.
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i agree. im bad at pvp anyways, so i might as well have good connection, so i can see my deaths in real-time.
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Skill based matchmaking can ruin the game if you're outside of America. I'm an Australian and due to skill based matchmaking, I can't even find games in Salvage and whatnot unless they're the daily, and in other playlists, I find the exact same players over and over. I've versed Australia's best Destiny player multiple times in a row across multiple playlists. Nonetheless, my point is that it's much more beneficial to prioritise connection over skill. Almost any game I find consists of the same players each time and each player is on a red or yellow bar connection. In my opinion, an opinion shared by other Australians I play with, skill based matchmaking has ruined the crucible for us connection wise.
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am in the uk and you have hit the nail on the head... i have been paired with people from new Zealand and Tennessee in the same game, that means the distance travelled for this game is over 20, 000 miles. the fastest speed used to transmit data is 18, 000 miles a second.. so you're having a 1, 5 second delay, and that's only if we've all got brilliant broadband speeds. if they dont put it back to local matchmaking this game will die drowning in the latency...
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Halo never had this problem.... 😑
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Then you get matched without taking ping into consideration and lag gets horrible..so you make no sense
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Spot on!
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You such a liar.....theres no way you see less red bars...im not buying tht bs
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[quote]You such a liar.....theres no way you see less red bars...im not buying tht bs[/quote] lol yeah that's the first guy I've seen say that out of a hundred posts I've read
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The 2kd players are the minority, even if you had 100% connection based MM you still would be playing them only occasionally. SBMM screws up the connections and creates even more lopside games because of it. The way most FPS games have worked is you are getting occasionally wrecked and learn from your mistakes, and eventually get better, and that doesn't include getting "outplayed" by someone equally skilled who kills you due to a connection advantage.
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Wtf game are you playing
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^^ I know right, lmao
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If you see less red bars it's prob cuz you're a red bar and are getting matched with people who can win without lag now. And now all the people who could win without lag only get matched against red bar losers.
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He is right about padding your egos and thinking your a God cuz you can destroy noobs. If you can beat a 315 and your a 315 then maybe you are no ready cuz you suck. Doesn't matter if your opponent had s a 2. Kd and you have a 1. Kd.... The guy with the 2.kd CAN be killed you just have to out okay him and always be one step ahead. After all it's competitive, not give me noobs so I can look like a God. Stop bitching and play against the good players that are out there, learn from them and get better. As far as the lag, yes that needs to be fixed badly!!!
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The lag would be fixed if they prioritised connection over skill when finding players. That's the main issue everyone had with skill based matchmaking - connection isn't taken into consideration. Skill based matchmaking ruins crucible for people in less populated countries (Populated in terms of destiny players, not the country's actual population). A lot of Destiny's players with a good KD only have a good KD due to their connection being horrible which gives them an advantage because Destiny compensates for a players with bad connection. They lag on our screen, not theirs, so whilst we are shooting teleporting players walking in straight lines and off the edge of the map, they're shooting us with ease. So skill based matchmaking, thanks to Destiny's horrid connection, doesn't match you with players who are good - it matches you with players who have hideous connection because they're deemed as good. I see far closer games and competition in lobbies with good connection. Most of these lopsided matches we see resulting in mercy rules consist of players with poor connection who you simply can't kill because they're not actually in the spot their character model is. It's all a matter of opinion. In my opinion, one shared with a multitude of other Australians, skill based matchmaking has ruined the crucible for us. We don't find players better than us who outplay us, we find players who simply don't take damage when we shoot them. Connection should ALWAYS be prioritised over skill in matchmaking, even in Trials of Osiris. A team will always have a better chance of winning against players with good connection than players with bad connection, no matter what their KD is.