It's just ridiculous. How hard would it be to code that no one gets teleported any less than 1.5-2 seconds before he slams? That's long enough for the teleport visuals to go away and a good player to dodge, but not so long that any idiot could sleepwalk through the encounter. I'm a little bit salty obviously but it seems like this happens to someone on my team on about 9/10 runs so the salt is justified. There's no 'git gud' way to dodge that... Or is there?
Edited by Kone19ps: 1/17/2016 11:48:43 PMYou appear in the middle. People inside should stay on the sides.