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Destiny

Discuss all things Destiny.
Edited by Quarantane : 1/14/2016 3:21:44 PM
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If you have a 1.0 kdr...

You're above average, it doesn't matter what anybody says, they're not thinking about it. Let me explain, for every single kill, there is a death, which gives a global 1.0 kdr. After that factor in suicides, that leads to a slightly negative kdr globally. So if you have a 1.0 kdr, you're above average statistically speaking, don't let anyone tell you different. Also, people that want to bring your kd into an argument that has nothing to do with anything are grasping at straws because they can't make a legitimate argument against something you say. Edit: There are people saying that this is to simple, that the mean average needs to be looked at. Basically if you take every players individual kdr, and then average all of them, I would be interested in knowing that number of bungie would like to do the work to get it, but I would still think this would work out to be slightly less than 1, if someone can explain how that may not be true I would like to know Edit: Adding this quote from Sixclicks, if this is accurate then it's still very close to 1 [quote]To add to my other reply and answer your question in your edit, the average KDR is actually 1.049424. You can get this number from Guardian.gg by looking at the average KDR of each subclass and the subclass distribution percentages. So these are the numbers: Sunbreaker: 1.06 kdr, 18.63% Stormcaller: 1.04 kdr, 8.76% Gunslinger: 1.09 kdr, 13.98% Defender: 1.01 kdr, 2.14% Striker: 1.03 kdr, 8.6% Bladedancer: 1.11 kdr, 11.37% Sunsinger: 1.01 kdr, 12.98% Voidwalker: 1.05 kdr, 8.27% Nightstalker: 1.01 kdr, 15.26% So what you do is simply weight each kdr by subclass distribution percentage and then add it up. So you get: (1.06 x .1863) + (1.04 x .0876) + (1.09 x .1398) + (1.01 x .0214) + (1.03 x .086) + (1.11 x .1137) + (1.01 x .1298) + (1.05 x .0827) + (1.01 x .1526) = [b]1.049423[/b][/quote] Edit: it has been explained to me that what I'm looking at is a global kill per death ratio, as opposed to a kill death ratio per player, which in fact may be above one if you were to take each individual players actual kdr, and average them in that manner you would wind up with a completely different number. I can see how that would work, and I would be very interested in seeing the actual average kdr per player, on a global scale. However I still say anything that is positive is good, you help your team in terms of killing more than you die on a consistent basis.

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  • Edited by ScientificBEST: 1/16/2016 1:49:56 AM
    [b]Wrong! Wrong! Wrong! :)[/b] You're not considering the fact that a K/D ratio above 1.0 influences the average more than a K/D below 1.0. For illustration, let's say there is a 2-player match, 1v1. Player A kills Player B 10 times and Player B kills Player A 5 times. [b]Player A finishes with a K/D of 2.0, while Player B has a K/D of 0.5. Now let's take the average:[/b] [b](2.0 + 0.5) / 2 = 1.25[/b] [b]As you can see, a high K/D tends to skew the average more than a low K/D.[/b] Why? Because the K/D score is based around 1.0, and is expressed as a fraction. The upper bound of a fraction is infinity, while the lower bound is 0. Naturally the numerator (kills) is going to be more influential then the denominator (deaths). [b]OP is incorrect when he says the overall average is 1.0. Higher K/Ds skew the average more than low K/Ds, because the K/D is expressed as a fraction. Kills influence the K/D value more than deaths. Therefore, the actual average K/D of the Destiny community is probably closer to 1.15 if I had to guess.[/b] [Edit] I'm not positive, but I think if you take the inverse of K/D, which is D/K (deaths over kills), and take the average of those two numbers, it comes out to 1.0 exactly. So: (K/D - D/K) / 2 = 1.0 [Edit 2:] Turns out my math is wrong in the first edit. You get 1.0 if you [i]multiply[/i] K/D and D/K together. But that is just a mathematical truism so it's not super helpful. The point is that the "average K/D of all players" is not derived from the global tally of kills/deaths. It is derived from the individual K/Ds of each player. So given what I've said above, you can't say that an average K/D is 1.0. That's decidedly below average.

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