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Destiny

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Edited by Darches: 1/7/2016 11:30:12 PM
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Destiny 2.1 REAL Striker patch notes.

[b]Striker[/b] [i]Melee[/i] Titan Melee: Extended Titan Melee range ([b]+12.5%[/b]), but you'll still have your ass handed to you by the warlock melee ([b]33%[/b] more range than the newly buffed melee). Also, good luck trying to hit an aerial target. It still won't work. Storm Fist: Increased base damage from [b]134 -> 158[/b] (I think). We didn't buff it so much as fix it to shut up Darches. Overload: Now also provides faster melee recharge ([b]+50%[/b]) because it was one of the worst perks ever. Discharge: Nobody cares. Amplify: Increased Super energy bonus [b]10% -> 13%[/b]. See? We buffed it by a whopping 30%! [i]Passives[/i] Headstrong: Now also provides Faster Sprint ([b]5-10%[/b]), because it barely did anything before. Transfusion: I bet you never even knew this had a cooldown, even though the abilities themselves already have cooldowns. You've got cooldowns on your cooldowns. [b]COOLDOWNCEPTION[/b]. Unstoppable: Now provides [b]1-2 more HP[/b]. See? Buffed to the stars! Unstoppable: Now makes you [b]more unstoppable[/b]. You'll need it anyways since you still have the worst super in the game. Juggernaut: Improved Shield health from either [b]95 -> 108[/b] (if we forgot to normalize the shield when increasing PvP health by 14.3%) OR [b]108 -> 124[/b] to make it slightly better. Juggernaut: Now works when airborne, because we accidentally broke it when the game released. [b]Fixed.[/b] [i]Movement[/i] Catapult Lift: Farts a little harder ([b]+5%[/b]) [b]THESE AREN'T BUFFS, THESE ARE FIXES![/b] Anyone who has ever claimed that Striker is OP is a noob. I just play Striker now because I refuse to be an OP warlock and I like punching people. It's actually kinda decent for Trials of Osiris. [b]Sunbreaker[/b] Nerfed into the ground. [b]Defender[/b] Now ready for combat. HOW TO BALANCE STRIKER: [b]Upgrade Fist of Havoc or give me a -blam!-ing Nova Bomb.[/b] The juggernaut shield barely does shit unless I slide shotgun after rounding a corner. The whole point of FoH is to take out multiple targets, but with Unstoppable you can't close the gap, and with Juggernaut you die before finishing. It works fine for killing 1, maybe 2 targets, but that still leaves it as the worst super in the game. My recommendation is to make a unstoppable innate (does it make you invincible now? If so, a weaker version) OR make the Striker leap FAR and FAST in a striking fashion to match Nova Bomb better. An arcing fist through the air. I shouldn't have to use my super upgrade perk, Death from Above, to gain a situational and crappy version of the Nova Bomb shot. If you're not REALLY high up then it doesn't do much for the range, and if you intend to score more than one kill you can't safely gain height with lift, AND even then you'd need increased height (meaning no more titan skate). I do personally think titan skating should be removed and we should have more armor or something instead. If unstoppable were innate then I'd want a "combat package" perk replacement that drastically boosts stats like armor/recovery, or smaller boosts with a small effect pertaining to healing or combat versatility. But that's just me. Thanks for reading. [i]Stay salty my friends.[/i]

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  • My god. You, sir, have plunged into the depths of ignorance and stupidity farther than I would have thought possible. Please stop pretending like you have any idea what you're talking about, as you clearly don't have the slightest clue.

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