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Destiny

Discuss all things Destiny.
Edited by DehCanadianJedi: 1/10/2016 11:57:19 PM
62

The Patch we all want and need.

Basically a patch that both the community and I would greatly appreciate. If I leave something major out like a gamebreaking bug such please let me know. Titans: -Sunbreaker hammer blast radius is increased to offset that nasty G&H glitch. -Flameseeker tracking is increased, but at the cost of slightly reduced recovery. -Fleetfire now significantly increases agility but does not stack. Cooldown is also decreased between uses. -Defender suppressor grenade now detonates on impact with an enemy, and issues with suppression not being instant will be fixed. -Warmachine now allows faster ADSing. (Not sure if it already does that, I've never noticed it.) -Striker titans... Just about perfect right now. Warlocks: -Sunburst is now a guaranteed orb as opposed to a chance. -Sunburst trades places with Brimstone, and brimstone now applies to all abilities. (Except fusion grenades.) -Angel of light gives a slight recovery boost. -Lifesteal now increases recovery by a slight amount. -Soulrip also reduces cooldown of grenades. -Transcendance perk time is slightly reduced. 26 seconds-> 22 seconds. -Blinding with landfall only applies to the base perk, not the impossible machines. Hunters: -Circle of life now reduces cooldown of grenades and grants slight recovery bonus similar to lord of wolves. -Swarm grenades now last longer and deal slightly more damage. +10% (Oh, I'm sorry. .010%.) -Scavenger also allows slight increase in primary ammo capacity. -Deadeye now allows golden gun to deal precision damage. -10% damage increase for golden gun against AI. -Arcblade has its hit detection fixed. -Arcblade damage against AI increased by 10%. -Skip grenades now drop launch 5 bolts as opposed to 4. -Flux grenade damage while attached to an enemy is increased, allowing it to be lethal to most low armor supers. -Encore bonus is increased slightly. -Tether suppression is now instant on hit. (Fixed to avoid confusion.) -Downward arc with Quiver is slightly increased. Weapons: -Sniper ADS speed reduced, but is still lightning fast with snapshot. -Fusions receive a slight stability buff to hip firing as well as to ADS. -Autos get the buff they were originally supposed to. However, falloff and accuracy is more severe at longer ranges to prevent sniping with autos. (Remember vanilla suros?) -Handcannons (except last word) receive slight ADS boost to accuracy. -Pulse rifles... Not sure how to improve them without the return of the great 2.0 meta... -Sidearms receive a slight boost to carried ammo capacity. -Shotguns receive a 10% damage boost against AI. -No land Beyond receives a carried ammo capacity increase. -Handcannons receive a increase in carried ammo capacity. General: -All year one strikes added to heroic, strike, and nightfall playlist. -Heavy no longer spawns in 3v3 or 2v2 game modes. -Special ammo box spawning is reduced. -There are now 2 playlists for Iron banner, clash and control. Both give same rep and rewards, however perks that are on IB gear that only activate in control are replaced with Clash oriented ones in the Clash playlist. -Crucible loot drop rate is now tied directly to performance. Higher scoring players earn more. -Trials matchmaking is now based on skill, wins on the card (As well as losses) AND connection. Prioritizes connection over the other two conditions. (Thanks to Sheppard47 for reminding me.) -All rumble gametypes now allow 6-guardian fireteams, but do not allow bounty or quest progress if done this way. (This is meant as a placeholder until private matches are implemented.) -Nightfall receives a large boost to rep gained and grants players the flame of light, which increases all rep and xp gains until next reset. -Nightfall loot table is now tied to light level. The higher light you are, the higher light your rewards with be. -Iron banner loot chance is increased. -Emblems currently not dropping due to a glitch are now re-enabled. -Shaders currently not dropping due to a glitch are now re-enabled. -Omolon scout rifles will now have the omolon order icon at the gunsmith instead of the suros one. -Dunemairchers, Ophidian Aspect, Shinobu's Vow, Thagomizers, Astrocyte Verse, Fr0st-EE5, Transversive steps, and other y1 exotics are brought in to y2. (Just looked at some of the ones in the armory, and Arachnid looks amazing. If I read it right, it looks like it increases golden gun duration as well as the useless zoom function.) Keep in mind, this is gathered from my own personal opinions and from what I've been observing in the community. We have been visited by RNGesus!

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  • I don't think rewards for crucible should be solely based off performance, if it was the good would only get better and those down the bottom would be stuck there. (I'm not the best so I changed my gameplay and choose games that I'm good at, I now get some really good games) for those that did the best they should be given an increase in chance for better loot, those at the bottom still get a chance for good loot so they can continue to climb the ladder.

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