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originally posted in:The Ashen Conflux
Edited by Onyx Guard: 1/13/2016 3:27:22 PM
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Not sure what to say. It's easy to tie strings together based on assumptions from reading the background. But it's not in the game. Had we known any of this, there would have been drive to go to the black garden and a story behind it, rather than simply being told to do so. And they are the same three enemies, but this story seems to try to justify the lazy repetition of fighting the same boss three times. Why couldn't we have been told they were supposedly significant, rather than coming back to an unsatisfying speech at the tower. I'd say the execution was done poorly, but there was no execution. It took you this long, looking through so much background to figure out their explanation for repetition in the end-game mission. I've even heard people try to say that the reason no one at the tower talks about you defeating Atheon the way they do for crota or oryx is because the vault of glass exists outside of time, so no one can remember you defeating him. I was under the impression that the company just didn't add that feature in, or added it to npc's later to make you feel like you did something that matters, but was sobering to see how deep people would go for anything that can be pieced together to defend this game. The story is neat, but we never see it, and it's so easy to draw lines to cover up the mistakes. I see destiny like this: it's a big action movie that you go to see in the theater. The fighting is cool, the effects are at times stunning, and there might even be a laugh or two in there. But you keep looking for substance. You see the war, but why are they fighting? Why do all sides seem to be on their last leg, holding back, or staging for some kind of big push? What will the push be? Who's winning? Or even, who are the good guys? Basic cliches are there: scrapers that live off the junk they find, an organized military empire, magical risen dead that are always trying to summon something, machines that want to kill everything that breaths, a puppet master, and few super warriors that have to power to fight them all. Nothing really new, but nothing really builds. The movie ends when the action is finally getting stale, and you walk out to see the ticket venders handing out packets of note cards to people leaving the movie. You ask what it is to be told it's the "[i]real[/i]" story, but you couldn't read it until you left the movie. You look at a few and say they're kind of everywhere and don't really make since, to which they reply, "I know right?! The story is so deep and intricate. There's huge speculation as to what they really mean and how they go together! Some people are even trying to spot some special weapons that have a story of their own, but all tie together in an interesting way." Even though you were kind of disappointed at the lack of story, all the speculation says the story will be revealed in the squeal, so you go see it. And when you do, it's the same thing in a new place, setting you up for another squeal. [spoiler]Also, sleeper simulent showed the entropy being generated in looking for information in the flash cards, I know it did for me.[/spoiler] Good job on the research though, I applaud you for that.
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  • Edited by The Muzzy98: 1/13/2016 2:07:23 AM
    Actually, I discovered this a long time ago and thought it was common knowledge. It wasn't until I joined The Ashen Conflux that I realized people didn't know (or care) about why we did what we did in that mission. In regards to the rest of your comment: Yes, I agree with your point totally. However, bear in mind that Bungie is probably aware of this problem and are probably taking steps to fix this with Destiny 2. This is also only the first part of a planned ten years, so we have much to look forward to.

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  • Like I said, you did good. But I think I just feel a bit alienated by bungie, so hope is about the only thing keeping this train going.

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