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originally posted in: Blast Radius of HoS is a F'ing joke!
1/3/2016 11:01:58 AM
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Bump! Thank you I see sunbreaker as the worst subclass to be as a titan. The hit to the armor was understandable, and the blast radius reduction was like, "ok, fine." But then they said and screw your tracking and healing ability! C'mon, really every 5 seconds to heal? You practically only heal once per activation. Our armor is crap now and we can't even heal that often, it's practically a death sentence when you activate it. I personally prefer to avoid playing as a sunbreaker. Fixing the blast radius and be able to heal every 3seconds would probably give the sunbreakers a better chance. On another note shoulder and flame charges need fixing. I've hit many players with the charge and get put down by the same guy I charged... with no sign of any damage, it's really frustrating...
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  • Bump

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  • Edited by Benzene21: 1/3/2016 11:31:16 AM
    No. The nerf was fine for PvP. It's PvE where the problem is. Enemies are already OP, and bungie makes supers weak in PvE because they are OP in PvP. You gotta love this logic and this way of "fixing" things in a video game.

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  • Mostly yes, but there are a few problems in pvp too. They seem to explode on proximity like a rocket with grenade and horseshoes perk. But sometimes they explode before being in a blast range that would kill. I've thrown hammers straight to peoples faces only to see them survive. If they fix that, they're just fine for pvp. A little buff to them for pve would indeed be welcome.

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