So i see a lot of misinformation on the forums. People need to learn how bungies network is set up. The video supplied is for a bit of a laugh and a bit of a dig at bungie.
So let's get into some education.
Destiny runs off a mesh-based network, which is great for pve. Having the areas all link up as you traverse them and find new instances on the fly works (for the most part) pretty well.
It's the PvP where it falls apart, PvP is still in a peer to peer environment. So one player hosts and everyone connects to that player.
Unfortunately this can lead to complications. If the host has poor internet then this can effect everyone in the game, if the host is outside of your country then you will experience lag and whoever is playing in the same country as the host will experience lag with the out of region players.
Now i see a lot of people complaining about lag switching, especially in the iron banner.
I feel a lot of this is because matchmaking isn't locked down to local only connections. I know some people out there play with people around the world. The option to opt into local only games would help regulate this. Halo reach had this, remember that last game bungie made? Yeah, yeah had local search, so it baffles me that this doesn't have it.
Ideally it should have dedicated servers for pvp, but this late into destinys lifespan i doubt it's possible. Destiny 2 should have dedicated servers if it bungie wants to provide the best quality pvp experience. I've been playing Halo 5, CSGO, insurgency and battlefield 4. All have dedicated servers. I very rarely (and i mean VERY rarely) experience lag in those games because of the dedicated servers.
I think i've spoken enough about this now, best advice i can give is just let go of ever expecting good connections in destiny.
Cheers.
TLDR: peer to peer sucks for pvp and having no local only search makes it worse.
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There has to be a way for destiny to require a certain connection to play. Thatll do away with red bar players its that simple.
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Couple questions. Is there a way to tell the difference between lag switch and bad connections? How do you know who is hosting the match? Thanks guy
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1 Replyi should have just named this thread "#OMG LAG SWTITCHASS IN THA IRON BANNAAH". Guaranteed replys.
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2 RepliesJust ban everything and there's Nonthing to worry about
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2 RepliesI nova bombed into a little room with three guys in it, none died!! No way I missed that one!! All had green bars...
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2 RepliesEdited by RSebire: 1/2/2016 12:00:31 PMLag switches are available via eBay for as little as £19.99 delivered, combine that with a Console to keyboard and mouse device for £39.99. You why so many do it and how easy it is. Plus it really does seem to help.
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1 ReplyI pay a service xbox live, pay an Internet service, pay a game to get angry every day sacrosanct because the players in the world and I'm not joking when I say the whole world, it seems a -blam!-ing cyborg, -blam!- that assessment is the game that is always red stripes yellow and green with fake lag compensation and frame rate drops that always benefit the opponent, something never seen in the beta. I play from italy and test xbox 360 and 180 ms ping, while on speed tests have a value of 11 ms A +, where the -blam!- I connect the xbox live? I close with the tell you that you're a bunch of -blam!-ing lucky player, who always goes to us jerks Italian, making you believe you are also giving yourself good advantages in terms of time that not even you imagine. David Aldridge (Lead Network Engineer alla Bungie): “What is gameplay networking?: Communicating sufficient information to maintain a perceptually shared reality, while minimizing both bandwidth use and perceived violations of the integrity of the simulation (artifacts)”. translated? https://www.youtube.com/watch?v=cjyrR_aOC70
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2 RepliesPeer2Peer would be alright if we had a [b]search option[/b] for local only matchmaking or region matchmaking.
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7 RepliesHere's the problem: Activision says no. Their part of the agreement demands that their studios make lowest common denominator multiplayer games. What does this mean? 1-casual friendly. new players need to be able to compete. Most games do this with skill based matching or different playlists. 2-works with below average or BAD internet connections. This results in lag, and generally results in a poor experience for most players with decent internet. Why is this acceptable? Because the poor connection players still buy their games, sign up for xbox live and play their games. That's a lost revenue stream of they only cater to playable internet users. So it is quite literally bad business for them to exclude these people. So "won't this make the players with good internet quit?" You're probably thinking. No it won't. Why? Because it's not all the time. The bad internet problem is a small percentage of overall players. And the mindset is hey it will only go down right? Fiber being laid all over the world people will get faster and more capable internet as time goes on. Why leave that money on the table? This is an ethical dilemma for the developers and studios right? Of course it is. But consider the infinity ward debacle. Activision has a history of taking the reins and driving titles in to the gutter. But people still buy them because they know what to expect. Sales are at an all time high. So the cycle continues. Let's hope for better with D2. Happy new year.
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2 RepliesEduc8? Or b8?
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5 Replies
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YES NO MAYBE
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bump for education!