Yeah, the blast radius of the hammers are a -blam!-ing joke in its current state. I made a 5min video showing clips of how weak the hammers have become and how inconsistent they are. You think I'm bullshiting? Just watch the video and you will see what I'm talking about. This is not me crying, I want CONSISTENT! If i hit someone with a hammer I want a kill in return, I wanted to be rewarded for being accurate not punished. Just make the Blast radius of the hammer i bit bigger and it will solve itself.
Edit1:
For the people saying: "Golden Gun has no blast radius and kills on impact, so HoS needs to kill on impact too".
Difference between HoS and GG:
GG: insta-kill lazer beam with a big ass hitbox (almost impossible to miss) in 1st person (very easy to aim) with 0 travel time and unlimited range (in PvP)
HoS: Has travel time (which was increased with 2.1), effected by gravity, doesn't go in a straight line, 3rd person aim (which can be very awkward)
HoS works basicly like a rocket, you can get as accurate as you can with them. Do you expect from a rocket to kill someone only if it directly impacts them? I'm not saying that the hammers should have the same power as a rocket (not by a longshot), but when I throw a hammer right next to/in front of the enemy I except to get a kill. Not to mention that it is almost impossible to hit a player who uses blink/shadestep/twilight garrison. So yeah we need a little blast radius buff to make this super CONSISTENT again, because right now its the most inconsistent super in the game along with arcblade.
And even when you land a DIRECT hit, it fails to kill the player which is very sad. Clink link below for another clip of how inconsistent the super is:
http://xboxclips.com/Crystic/8c6a4df9-f4b4-4a80-a4d7-fea21d1db28a
Here is another one:
https://youtu.be/k1UveUrzZYQ?t=262
Keep giving links to videos where a hammer should but didnt kill the target, Bungie needs to adress this.
-
5 RepliesDude as a player who has over 310 for all 3 classes, Life is good right now. I think the patch improved the class overall and I can still wreck people with sun breaker post patch. It just now requires a direct hit (or close to it). It took the hit it deserved to line up all the PVP K/D's. It's now fair, can be killed, but still is one of the best 1v3 trials pvp options out there. I watched your video but honestly those were just clips of you missing. I've gotten 5 or 6 down consistently when I hit my targets. Every class has hit detection issues sometimes, blade, nova, lightning sometimes you rush the enemy with your hands out and no lightning (the worst) hahaha Before, the meta was to just run from HoS, that shouldn't be the case for a super. Now, you only run if the player is good. Much like every other super. Also, I can now dome you with my sniper right when you call it. So the days of running are in the past praise the Lord. The class is solid overall so people complaining about the nuetral game.. Don't have one. Fusion grenade, cauterize, strong melee with improved range, hover is still quick as crap and you can titan skate the map like a boss. My trials K/d with this beast is like 1.6 Just don't whine about it, it's in the sweet spot and takes talent to use like every other class. I play all 9 and for once they feel about even. The skill lies in the player, and that makes the game that much more fun.