Dude as a player who has over 310 for all 3 classes, Life is good right now. I think the patch improved the class overall and I can still wreck people with sun breaker post patch. It just now requires a direct hit (or close to it). It took the hit it deserved to line up all the PVP K/D's. It's now fair, can be killed, but still is one of the best 1v3 trials pvp options out there.
I watched your video but honestly those were just clips of you missing. I've gotten 5 or 6 down consistently when I hit my targets. Every class has hit detection issues sometimes, blade, nova, lightning sometimes you rush the enemy with your hands out and no lightning (the worst) hahaha
Before, the meta was to just run from HoS, that shouldn't be the case for a super. Now, you only run if the player is good. Much like every other super.
Also, I can now dome you with my sniper right when you call it. So the days of running are in the past praise the Lord.
The class is solid overall so people complaining about the nuetral game.. Don't have one. Fusion grenade, cauterize, strong melee with improved range, hover is still quick as crap and you can titan skate the map like a boss. My trials K/d with this beast is like 1.6
Just don't whine about it, it's in the sweet spot and takes talent to use like every other class. I play all 9 and for once they feel about even.
The skill lies in the player, and that makes the game that much more fun.
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Honestly,the fact that you have all at 310 or higher means nothing because you have nearly 16 days of playtime on your Warlock and only 2 days on the titan(as well as 4 on the Hunter) so you really don't have much insight on anything other than Warlock since you obviously only really play the Warlock lol. [spoiler]not trying to insult or anything,not an observation[/spoiler]
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Well I respect that, year 1 I only played my warlock. It wasn't until the taken king that I started playing the other two. :) I definitely don't take offense to your observation. I've really enjoyed getting into the other classes, it's honestly a bit embarrassing that my least character is 48 hours playing time... Yeesh hahahah
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Except that it's not fair when I direct impact the people with a Hammer for them to take no damage, or for it to take 1/4th of their bar away. It's happened to me, other people, and there's even a video in this same thread of it happening. The meta was to run from Hammer of Sol. But now, I can walk up, wave, dance with him and shotgun him in the face all before I get down to half health [Obvious exaggeration]. Without the exaggeration though, it's not that hard to imagine why people are up and flames (my self included) that we don't have a small degree of freedom when it comes to landing a shot close enough to somebody. Remember that in the videos shown above, OP was using Forgemaster and Tracking, none of which seemed to have even the smallest impact on what happened in the video. The warlock who jumped from the car should have died if he was using Forgemaster, because the blast radius is supposed to be increased. That doesn't look like any increase at all. Tracking didn't even show either, so they effectively broke the super. With Hammer of Sol, we contend with Travel time, Arched trajectory and third person aiming, so to land it a few feet to the right or left [i]should[/i] reward us. An absolute miss is and absolute miss, you can't help that nor should we, but most of those hits in the video should have been kills. I agree. You can drop a Hammer of Sol with a sniper. The armor and cauterize are exactly where they should be as of now. The lethality isn't. It shouldn't be strenuous just to get a single kill. Luck should have nothing to do with a kill if you did everything right as a player The skill doesn't like with the player anymore. The skill ties in, almost directly now, with luck. We shouldn't whine over useless shit, I agree, but we should speak up to have something fixed if it's broken. Just as Arc Blade's hit detection needs fixing. Both of these issues should be resolved, esspecially since they broke them into tiny pieces, and it almost seems like they are willing to leave it that way. They won't if we speak up though.
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I agree the OP is pretty bad at aiming. But look at the xboxclips video down the bottom in one of the edits. It seems pretty clear to me that something is wrong there, probably with the proximity detonation perk. Seems like it's detonating at kill radius of pre-nerf hammers, which means of course that it won't do enough to kill post-nerf.
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[quote]Dude as a player who has over 310 for all 3 classes, Life is good right now. I think the patch improved the class overall and I can still wreck people with sun breaker post patch. It just now requires a direct hit (or close to it). It took the hit it deserved to line up all the PVP K/D's. It's now fair, can be killed, but still is one of the best 1v3 trials pvp options out there. I watched your video but honestly those were just clips of you missing. I've gotten 5 or 6 down consistently when I hit my targets. Every class has hit detection issues sometimes, blade, nova, lightning sometimes you rush the enemy with your hands out and no lightning (the worst) hahaha Before, the meta was to just run from HoS, that shouldn't be the case for a super. Now, you only run if the player is good. Much like every other super. Also, I can now dome you with my sniper right when you call it. So the days of running are in the past praise the Lord. The class is solid overall so people complaining about the nuetral game.. Don't have one. Fusion grenade, cauterize, strong melee with improved range, hover is still quick as crap and you can titan skate the map like a boss. My trials K/d with this beast is like 1.6 Just don't whine about it, it's in the sweet spot and takes talent to use like every other class. I play all 9 and for once they feel about even. The skill lies in the player, and that makes the game that much more fun.[/quote]