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originally posted in: Blast Radius of HoS is a F'ing joke!
12/26/2015 11:47:31 PM
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I agree HoS's blast radius needs to be buffed although what i'd like is a nerf for impact damage so it wont one hit kill arcblade/stormtrance, etc (PvP only) and a buff to both damages (impact and exposive) for PvE.
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  • If the hit is a direct impact, the super in question should die. If it's anything other than it is currently (and even Pre-nerf) the super would not die. That's how it should be. The hammers work similiar to proximity rockets. If you direct impact a super with a rocket (litteraly direct impact them) you get two damage values. One was the impact of the rocket and the other was the explosion. That should be essentially how the hammers work, which they did pre-nerf. That's why I always suggest that the super be changed to what it was before, EXCEPT for the Armor nerf, the Cauterize nerf, and the change of tracking where they got rid of the Agility and Recovery buffs that were granted and put them on different perks.

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  • Why shouldnt it OHK Arcblade or stormtrance? If the first hammer doesnt kill then you will die to the quicker 2nd, 3rd, 4th even BD slash and old magic fingers will just melt you without even aiming. By this logic GG also shouldnt kill active supers in one hit and that was one of the most called for adjustments pre SB nerf.

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  • It is fairly easy in HoS to hit 2 hammers and takes far longer to kill the titan with either arcblade or stormtrance which have to get fair closer. Golden gun doesn't have any damage resistance and a shorter duration so if u try to use it against a super u need to be quick and accurate.

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  • Arcblade has to get pretty close so fair enough but due to the geography of mosts maps stormtrance will usually be a distance they can hit from so will always kill before you get second shot off. I like the other guys idea that it has to be a direct hammer hit to OHK an active super, that seems fair.

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  • It should one hit kill. Just only on a direct hit.

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  • OK so it needs to be a direct hit to kill an active super like BD or SC, I could get on board with that, that seems fair. I would also like to see a HUGE DR buff to VW, Striker and defender during the activation of their super, the amount of times I tried shutting down an SB with a nova bomb only to be smashed in the face and die mid animation was BS. I would also give NS the same DR buff as well but not if they are using quiver as it then becomes a roaming super and thats the price they would have to pay for using it, It should activate shutdown of super on hit though and not be delayed.

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  • I agree with the direct hit but only if they remove all the tracking

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  • [quote]I agree with the direct hit but only if they remove all the tracking[/quote] the tracking is a perk so you are saying to remove the full perk? what would you replace it with? you can't give Titans one less perk in there skill tree, as of now the tracking doesn't work at all

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  • I see your point here but it does need tracking due to travel time etc. Not sure what the answer is there.

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  • Well thats what the bigger blast radius would be for also maybe replace the tracking with proximity explosions

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  • It does prox explosion already, thats part of the problem we have at the moment - https://www.reddit.com/r/DestinyTheGame/comments/3xg3bk/sunbreakers_hammer_detonating_too_early/

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  • K well then we need one or the other, not both

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  • [quote]K well then we need one or the other, not both[/quote] both are perks in the skill tree you can't just take a perk away without replacing it with something else or that would be unfair

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  • So i mean remove proximity explosions from the base super and change the tracking perk to proximity explosions (maybe make it stronger)

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  • Agree with all of what you just said.

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