Yeah, the blast radius of the hammers are a -blam!-ing joke in its current state. I made a 5min video showing clips of how weak the hammers have become and how inconsistent they are. You think I'm bullshiting? Just watch the video and you will see what I'm talking about. This is not me crying, I want CONSISTENT! If i hit someone with a hammer I want a kill in return, I wanted to be rewarded for being accurate not punished. Just make the Blast radius of the hammer i bit bigger and it will solve itself.
Edit1:
For the people saying: "Golden Gun has no blast radius and kills on impact, so HoS needs to kill on impact too".
Difference between HoS and GG:
GG: insta-kill lazer beam with a big ass hitbox (almost impossible to miss) in 1st person (very easy to aim) with 0 travel time and unlimited range (in PvP)
HoS: Has travel time (which was increased with 2.1), effected by gravity, doesn't go in a straight line, 3rd person aim (which can be very awkward)
HoS works basicly like a rocket, you can get as accurate as you can with them. Do you expect from a rocket to kill someone only if it directly impacts them? I'm not saying that the hammers should have the same power as a rocket (not by a longshot), but when I throw a hammer right next to/in front of the enemy I except to get a kill. Not to mention that it is almost impossible to hit a player who uses blink/shadestep/twilight garrison. So yeah we need a little blast radius buff to make this super CONSISTENT again, because right now its the most inconsistent super in the game along with arcblade.
And even when you land a DIRECT hit, it fails to kill the player which is very sad. Clink link below for another clip of how inconsistent the super is:
http://xboxclips.com/Crystic/8c6a4df9-f4b4-4a80-a4d7-fea21d1db28a
Here is another one:
https://youtu.be/k1UveUrzZYQ?t=262
Keep giving links to videos where a hammer should but didnt kill the target, Bungie needs to adress this.
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6 RepliesEdited by Sipau Fade: 12/26/2015 10:14:15 PMWell constructed video. I think the blast radius could be increased between what it is now and what it was before but I disagree with some of your points. 1. You were not accurate. Aside from that warlock who took a hammer to the face, you were about 5-10 meters off from your target. That is a pretty large window that makes me think you're using the term "accurate" a little lightly. You looked like you were hammering like it was pre nerf. You could do well to be a bit more deliberate and aim more and not rely on the blast radius for your kills. To compensate for the slower travel time, You may need to get closer to get your kills. 2. A lot of what you're seeing is probably lag. Meaning, you are clearly getting the kill on your screen but in reality they are far enough away on their screen and whatever the reality between the two is to justify taking 5 and 65 damage. I get it all the time while using arc blade. It's not fair for me and it's not fair for you but increasing the blast radius for you to compensate for lag while leaving arc blades out in the cold to fight lag isn't fair either. Solution, there isn't one with our dedicated servers. You'll have to adapt if you really want to main a sunbreaker Titan. Edit to your comparing rockets to HoS: the difference is you can fire HoS much faster than a rocket can fire and you don't need to reload. With that comparison, I redact my statement saying you should have your blast radius buffed slightly. It should stay where it is. You should not have 7 massive blast radius rockets at your disposal ever 2-4 minutes. That would be unfair, like it was pre nerf I guess....:)