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originally posted in: Blast Radius of HoS is a F'ing joke!
Edited by Sipau Fade: 12/26/2015 10:14:15 PM
6
Well constructed video. I think the blast radius could be increased between what it is now and what it was before but I disagree with some of your points. 1. You were not accurate. Aside from that warlock who took a hammer to the face, you were about 5-10 meters off from your target. That is a pretty large window that makes me think you're using the term "accurate" a little lightly. You looked like you were hammering like it was pre nerf. You could do well to be a bit more deliberate and aim more and not rely on the blast radius for your kills. To compensate for the slower travel time, You may need to get closer to get your kills. 2. A lot of what you're seeing is probably lag. Meaning, you are clearly getting the kill on your screen but in reality they are far enough away on their screen and whatever the reality between the two is to justify taking 5 and 65 damage. I get it all the time while using arc blade. It's not fair for me and it's not fair for you but increasing the blast radius for you to compensate for lag while leaving arc blades out in the cold to fight lag isn't fair either. Solution, there isn't one with our dedicated servers. You'll have to adapt if you really want to main a sunbreaker Titan. Edit to your comparing rockets to HoS: the difference is you can fire HoS much faster than a rocket can fire and you don't need to reload. With that comparison, I redact my statement saying you should have your blast radius buffed slightly. It should stay where it is. You should not have 7 massive blast radius rockets at your disposal ever 2-4 minutes. That would be unfair, like it was pre nerf I guess....:)
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  • These are not GG bullets, it should not require a direct hit, OP says it all in the edit. Travel time on hammers, the arc, the fact you fire it from third person its far from easy to be accurate unlike super easy mode aim assist of GG. The class perks are almost entirely super related so if the hammers dont drop like bombs in its super than the class is pointless. It has for now been abandoned for the striker class awaiting the buff it rightly deserves.

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  • I agree with the accurate term. Pre-nerf, it seemed you'd get the kill as long as your target was somewhere in the same screen as your titan. Just throw the hammer in the general direction and you're good. Now it requires a bit of aim. Just gotta tighten it up a bit.

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  • You misunderstood me when I was comparing rockets to hammers. By that comparison I just wanted to show how the hammers work, they still have travel time and blast radius' my point was that you dont need to impact a player to kill them with a rocket. other than that you cant compare heavy weapons and supers. Blast radius should not be MASSIVE as you descripe it but just enough to kill someone when throwing it right at their feet.

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  • I get what your saying and I don't think I misunderstood your point if that's what you want (hiring them in their feet). I'm 75% positive that the reason your not getting kills is the lag, not the blast radius. That's a bigger problem that the only fix for is making the radius bigger to compensate for the lag.

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  • enough with the lag, do you use that excuse for every single argument?

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  • Edited by Sipau Fade: 12/27/2015 1:32:41 AM
    Only when it's applicable. And are you incapable of being civil?

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