Yeah, the blast radius of the hammers are a -blam!-ing joke in its current state. I made a 5min video showing clips of how weak the hammers have become and how inconsistent they are. You think I'm bullshiting? Just watch the video and you will see what I'm talking about. This is not me crying, I want CONSISTENT! If i hit someone with a hammer I want a kill in return, I wanted to be rewarded for being accurate not punished. Just make the Blast radius of the hammer i bit bigger and it will solve itself.
Edit1:
For the people saying: "Golden Gun has no blast radius and kills on impact, so HoS needs to kill on impact too".
Difference between HoS and GG:
GG: insta-kill lazer beam with a big ass hitbox (almost impossible to miss) in 1st person (very easy to aim) with 0 travel time and unlimited range (in PvP)
HoS: Has travel time (which was increased with 2.1), effected by gravity, doesn't go in a straight line, 3rd person aim (which can be very awkward)
HoS works basicly like a rocket, you can get as accurate as you can with them. Do you expect from a rocket to kill someone only if it directly impacts them? I'm not saying that the hammers should have the same power as a rocket (not by a longshot), but when I throw a hammer right next to/in front of the enemy I except to get a kill. Not to mention that it is almost impossible to hit a player who uses blink/shadestep/twilight garrison. So yeah we need a little blast radius buff to make this super CONSISTENT again, because right now its the most inconsistent super in the game along with arcblade.
And even when you land a DIRECT hit, it fails to kill the player which is very sad. Clink link below for another clip of how inconsistent the super is:
http://xboxclips.com/Crystic/8c6a4df9-f4b4-4a80-a4d7-fea21d1db28a
Here is another one:
https://youtu.be/k1UveUrzZYQ?t=262
Keep giving links to videos where a hammer should but didnt kill the target, Bungie needs to adress this.
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Edited by OJ191: 12/26/2015 6:37:43 PMI like being able to actually dodge hammers now without abusing blink, but I agree it makes it inconsistent as -blam!- at times. that said, try actually aiming at them instead of trying to cheese it with the (no longer massive) blast radius. edit: the hunter hammer hit the ledge in front, not the stairs themselves. You're lucky it even did 5 damage that far out. Warlock hammers missed by almost an entire meter each. Second hunter you can't even see the exact location of the hit compared to where the hunter is, as the tether is in the way and then you fall down behind the wall. No shit it would have killed before the nerf, the AoE was ludicrous. Sorry but missing my a meter laterally, some vertical distance, and god knows how far behind or in front (not much I think), is not a hit. You didn't predict his move, in fact you failed to predict his move, because you aimed for where he was instead of where he was going to be. By the way it's actually easier to hit a target in the air (unless they are twilight garrison titan) because the easiest way to dodge is to... JUMP OR BLINK (or shadestep which you cant do in the air). Once you are in the air you are a sitting duck, your only option is to drop - or in the case of a hunter you can do your second jump but usually a single jump won't be high enough to save you even with the nerfed blast radius. No seriously try actually waiting until they commit to the jump and then AIMING instead of panic throwing. Throw a hammer to force a jump if they aren't biting but don't spam. PS: No it doesn't have to direct impact, I've definitely still been killed by near(er) misses.