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Destiny

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Edited by TheSolidChrome: 12/26/2015 9:54:46 PM
423

Blast Radius of HoS is a F'ing joke!

Yeah, the blast radius of the hammers are a -blam!-ing joke in its current state. I made a 5min video showing clips of how weak the hammers have become and how inconsistent they are. You think I'm bullshiting? Just watch the video and you will see what I'm talking about. This is not me crying, I want CONSISTENT! If i hit someone with a hammer I want a kill in return, I wanted to be rewarded for being accurate not punished. Just make the Blast radius of the hammer i bit bigger and it will solve itself. Edit1: For the people saying: "Golden Gun has no blast radius and kills on impact, so HoS needs to kill on impact too". Difference between HoS and GG: GG: insta-kill lazer beam with a big ass hitbox (almost impossible to miss) in 1st person (very easy to aim) with 0 travel time and unlimited range (in PvP) HoS: Has travel time (which was increased with 2.1), effected by gravity, doesn't go in a straight line, 3rd person aim (which can be very awkward) HoS works basicly like a rocket, you can get as accurate as you can with them. Do you expect from a rocket to kill someone only if it directly impacts them? I'm not saying that the hammers should have the same power as a rocket (not by a longshot), but when I throw a hammer right next to/in front of the enemy I except to get a kill. Not to mention that it is almost impossible to hit a player who uses blink/shadestep/twilight garrison. So yeah we need a little blast radius buff to make this super CONSISTENT again, because right now its the most inconsistent super in the game along with arcblade. And even when you land a DIRECT hit, it fails to kill the player which is very sad. Clink link below for another clip of how inconsistent the super is: http://xboxclips.com/Crystic/8c6a4df9-f4b4-4a80-a4d7-fea21d1db28a Here is another one: https://youtu.be/k1UveUrzZYQ?t=262 Keep giving links to videos where a hammer should but didnt kill the target, Bungie needs to adress this.

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  • [b][i][u]SUNBREAKERS[/u][/i][/b] Here's what we know; Pre nerf this super was over powered because of its amount of starting health. It's was a mere 5% to high to be one shorted by snipers (not counting spindle). Some also brought up that the super lasted longer than most supers (Accept stormtrance) Post nerf all the Titans are complaining (including myself even though I run striker) The hammers are either not registering or are just not dealing damage at their anticipated range. Cauterize still works and they are able to be 1 shoted. Now what went wrong with the nerf is a matter of opinion. The aiming mechanics (in my opinion) is broken. The hitbox is to small and the damage is terrible. However the overall health is great. What's you opinion? Post down here. Don't be afraid to criticize if I made a mistake or an incorrect about something.

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