[b][i][u]SUNBREAKERS[/u][/i][/b]
Here's what we know;
Pre nerf this super was over powered because of its amount of starting health. It's was a mere 5% to high to be one shorted by snipers (not counting spindle). Some also brought up that the super lasted longer than most supers (Accept stormtrance)
Post nerf all the Titans are complaining (including myself even though I run striker)
The hammers are either not registering or are just not dealing damage at their anticipated range. Cauterize still works and they are able to be 1 shoted.
Now what went wrong with the nerf is a matter of opinion. The aiming mechanics (in my opinion) is broken. The hitbox is to small and the damage is terrible. However the overall health is great.
What's you opinion? Post down here. Don't be afraid to criticize if I made a mistake or an incorrect about something.
English
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I've said it a hundred times around this thread: The armor and Cauterize nerf went exsctly as we could have hoped. We can take some damage, but not a rediculous amount, and we can heal a bit in super, but not enough to be unkillable. The change to the track in perk where they got rid of the bonus to Recovery and Agility were also warranted. That being said, the rest of the nerfs were direct overkill. The nerfs to Forgemaster, Explosive Pyre, travel time and Tracking litteraly neutered the super, as the community predicted would happen after they nerfed it.
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I completely agree. I'm not a big pvp'er but i've seen issues in pvp and the power of each hammer, even on direct contact, in pve is diminished. They unfortunately took things overboard again with the latest nerf. I am not surprised at all however. That has become status quo