1.) 3-4 bullets kills every class with a MG. No exceptions
2.) Low level enemies damaging you is just how destiny is. After about 4 levels (40 light) either way, your level stops taking effect. You can't damage them if they are 4 levels above, they do the minimum damage the game allows 4 levels below.
3.) Agility does actually make hunters strafe faster and change direction quicker. With Radiant Dance Machines and MIDA, you can get an insanely good strafe. Max agility and MIDA alone cause you to walk at about 90% sprint speed. You can literally outrun titans (not skating of course) backwards. Plus, Hunter jump does ascend quicker than any other classes jump, especially the warlock jump. If you use increased height, you'll go higher in the same amount of time and with the Bones of Eao, you can jump the highest of all the classes in the least amount of time. The differences aren't game changing like warlock regen, but they're there.
4.) The Bladedancer skill "Quickdraw" won't make you reload faster (Gunslinger's "Chain of Woe" skill will,) but it does increase the speed of other aspects of weapon handling including ADS time and weapon swap speed. These skills actually can stack with gun perks like outlaw and snapshot to make you even faster at handling your weapon, and you can always mix-and-match for maximum speed.
I've mained a hunter since the alpha, and know that they aren't as weak as you make them out to be, and are also faster than you give them credit for. However, with the new Striker titan total armour buff to allow them a +11 armour stat with the buffed unstoppable, maybe the devs will look at Bladedancers for example, and make the fleetfooted skill grant +2 agility in the near future. It seems likely with Titan skating becoming more popular, so they can get max speed without any agility investment.
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[quote]1.) 3-4 bullets kills every class with a MG. No exceptions [/quote] Fairly certain my machine guns don't take out enemies that easily in the crucible. [quote]2.) Low level enemies damaging you is just how destiny is. After about 4 levels (40 light) either way, your level stops taking effect. You can't damage them if they are 4 levels above, they do the minimum damage the game allows 4 levels below.[/quote] That explains a lot, I just wish stuff like this was more obvious. I mean, barely any of the mechanics are explicitly explained to us. The only official sources of info is the game itself, the grimoire, and whatever posts Bungie's made with relation to said mechanics. They barely ever talk about this stuff, and people are just expected to know it? It's downright stupid. [quote] 3.) Agility does actually make hunters strafe faster and change direction quicker. With Radiant Dance Machines and MIDA, you can get an insanely good strafe. Max agility and MIDA alone cause you to walk at about 90% sprint speed. You can literally outrun titans (not skating of course) backwards. Plus, Hunter jump does ascend quicker than any other classes jump, especially the warlock jump. If you use increased height, you'll go higher in the same amount of time and with the Bones of Eao, you can jump the highest of all the classes in the least amount of time. The differences aren't game changing like warlock regen, but they're there. [/quote] As a Hunter, I've never felt as though my agility has made a difference. It's never been noticeable at all to me. I'll probably end up getting MIDA from Xur just to see how good it is. Don't think the Radiant Dance Machines are my type of thing though. [quote]4.) The Bladedancer skill "Quickdraw" won't make you reload faster (Gunslinger's "Chain of Woe" skill will,) but it does increase the speed of other aspects of weapon handling including ADS time and weapon swap speed. These skills actually can stack with gun perks like outlaw and snapshot to make you even faster at handling your weapon, and you can always mix-and-match for maximum speed. I've mained a hunter since the alpha, and know that they aren't as weak as you make them out to be, and are also faster than you give them credit for. However, with the new Striker titan total armour buff to allow them a +11 armour stat with the buffed unstoppable, maybe the devs will look at Bladedancers for example, and make the fleetfooted skill grant +2 agility in the near future. It seems likely with Titan skating becoming more popular, so they can get max speed without any agility investment.[/quote] Since Titan skating became a thing, Hunters have needed an agility buff in order to compete.
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With the machine guns I was talking about the Qullim's terminus archetype, which is relatively high impact and is at most 4 shots to the head or body to kill. If you're using a weak MG like the Diluvian or Super Good Advice then that can be up to 10 bodyshots. Definitely pick up MIDA, agility has exponential growth, so the effects are greatly enhanced by using max agility. And if you end up liking MIDA or snipe a lot (who doesn't do both of those in this meta) give radiant dance machines another go. My hunter feels so quick compared to my other characters when strafing with those green wonders on. I do believe that hunters require something to rival titan skating, but if you made a sprint as fast as a skate, hunters would be too strong in the crucible. Maybe they could have the ability to slide twice consecutively when not using shadestep. Or as a variation of what you said, they could get a dodge roll that doesn't make them invisible and negate tracking, but it's faster. Like the twilight garrison dodge but on the ground. To be honest, I just think that Gunslinger alone needs a fresh movement option. BD has Blink, NS has shadestep and GS has nothing.
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Edited by AZURPHOENIX999: 12/26/2015 4:43:08 AMI got MIDA, I used it while patrolling Venus (was gathering spirit bloom to upgrade it) and I really like it. I really want to make this a part of my Crucible loadout. Only thing that's stopping me from taking this on full time is infusion costs (I really wish there was another way I could increase my item's attack, or at least it should increase all the way to the attack value of the item I infused, rather than only part of the way). Honestly, I don't want exotic armor as its appearance would clash with my raid gear. Unless they release a set of exotics (the whole "one exotic armor piece only" thing would be removed for this set only) that only have exotic-worthy perks when you have the full set...that look cool together...I'd rather not mess up my character's appearance. I think every class needs a dodge of some kind, activated the same way as shadestep.