I've seen this problem across all impact detection and blast radius.
1. Shoulder charge, if a target jumps and you jump to compensate height and hit the melee, it will not get detected and it'll be like you missed.
2. Arc Blade- Long suffered super melee impact detection. Sometimes it takes 2-3 swipes to kill someone and in turn they may just shotty you. Very Frustrating.
3. Defender Melee inside bubble- when going to melee a target, and that target is right outside the bubble but in melee range sometimes the melee will not connect but I will still lunge and get the visual effects of a direct hit but no damage.
4. Sunsinger Melee- at times doesn't activate overshield/damage opponents... If I see you fly backwards and burning you should be taking burn damage.
5. Hammer of sol- hammer impact detection is extremely off, the hammer itself if close enough will explode like it has grenades and horseshoes, a lot of the time the target will take minimal or no damage. Hammer does NOT track, very frustrating to play.
And I main a titan but I also enjoy the other classes as well. It's very frustrating having titans fall into an area the other classes have been getting shafted on. This shit needs to get fixed.
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I would like to add that on 1, 3, and 4 you can hear the impact as well as what you stated. Haven't ran arcblade before since my lowly hunter only has gunslinger upgraded so can't comment on it, but I have seen it take multiple hits to kill.
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Exactly, very annoying.
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I wanted to add Sunbreaker melee to the list, knock back, check. Burn, check. Where's the actual melee damage? But the defender melee you mentioned is the punch hitting the Bubble, legitimate counter to melee inside the bubble that works for every class and PvE enemies.
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Also happens at times inside bubble bud.
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Haven't had it happen to me, will look out for it.
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Honestly, I like how you didn't just focus on HoS. I do appreciate the fact you've seen a number of announces across the board. Well done.
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Yes man, I main a titan, but each class has a problem! Its really sad they haven't fixed their code yet.
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All of these do very much suck
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I'm hoping bringing awareness to it gets them all fixed.
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Yeah I think hit detection deserves its own thread. Sun Charge has this problem as well.
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I agree.
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They do need to fix shoulder charge. I was in trials with my hunter and I sat down only to be shoulder charged but it didn't do any damage. It pushed me back a couple of feet but nothing else.
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Ok well this makes sense
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It seems to be a bug in the code for impact detection.
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I think arcblade is affected the most by this
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Has been since Y1.
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Yea. I run all 3 classes and I'm surprised this issue hasn't been addressed
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Thanks.