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originally posted in: Blast Radius of HoS is a F'ing joke!
Edited by Petty Wap 619: 12/26/2015 9:10:21 PM
70
I've seen this problem across all impact detection and blast radius. 1. Shoulder charge, if a target jumps and you jump to compensate height and hit the melee, it will not get detected and it'll be like you missed. 2. Arc Blade- Long suffered super melee impact detection. Sometimes it takes 2-3 swipes to kill someone and in turn they may just shotty you. Very Frustrating. 3. Defender Melee inside bubble- when going to melee a target, and that target is right outside the bubble but in melee range sometimes the melee will not connect but I will still lunge and get the visual effects of a direct hit but no damage. 4. Sunsinger Melee- at times doesn't activate overshield/damage opponents... If I see you fly backwards and burning you should be taking burn damage. 5. Hammer of sol- hammer impact detection is extremely off, the hammer itself if close enough will explode like it has grenades and horseshoes, a lot of the time the target will take minimal or no damage. Hammer does NOT track, very frustrating to play. And I main a titan but I also enjoy the other classes as well. It's very frustrating having titans fall into an area the other classes have been getting shafted on. This shit needs to get fixed.
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