I've seen this problem across all impact detection and blast radius.
1. Shoulder charge, if a target jumps and you jump to compensate height and hit the melee, it will not get detected and it'll be like you missed.
2. Arc Blade- Long suffered super melee impact detection. Sometimes it takes 2-3 swipes to kill someone and in turn they may just shotty you. Very Frustrating.
3. Defender Melee inside bubble- when going to melee a target, and that target is right outside the bubble but in melee range sometimes the melee will not connect but I will still lunge and get the visual effects of a direct hit but no damage.
4. Sunsinger Melee- at times doesn't activate overshield/damage opponents... If I see you fly backwards and burning you should be taking burn damage.
5. Hammer of sol- hammer impact detection is extremely off, the hammer itself if close enough will explode like it has grenades and horseshoes, a lot of the time the target will take minimal or no damage. Hammer does NOT track, very frustrating to play.
And I main a titan but I also enjoy the other classes as well. It's very frustrating having titans fall into an area the other classes have been getting shafted on. This shit needs to get fixed.
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Majority of those issues have something to do with jumping. It's as if when people jump their hitbox becomes laggy and irregular. I noticed this across all my characters playing IB. Any time I tried to punch or shoulder charge someone that jumps, I would either do minuscule damage, or not hurt them at all. I've also seen people have the burning glow on them after getting hit by my grenades, yet because they jumped right before the impact they take no impact damage, or burning damage. I'm pretty sure the whole things falls back to Bungie's "lag-friendly" approach. The game prioritizes the high latency actions over the low latency ones, so any time there's an excess delay by someone jumping, your view of the player is delayed, and your attacks don't do what you expect them to do.
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Yeah pretty much
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Bump that shiz
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I agree. I tried out HoS yesterday and it was sooooo weak lol
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Yeah it is
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Bump.
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Bump, hit detection was screwed up bad with TTK update. It's so frustrating to have to hit some 3 times with the arc blade before it registers! I only use nightstalker anymore because of this.
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Yea I know bro, it's infuriating how these guys can never release a legit patch.
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Hammers do still track, just nowhere near how they were pre-nerf. The tracking wasn't awesome but it was pretty decent and the change was needed, hammers round corners? Really?
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It barely tracked prenerf tho
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I try not to use tracking, the perk is shit now and the hammer barely turns bud.
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This guy gets it Bump
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I try
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Bumpy bump
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Bump.
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Bump.
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Bump. Well stated, my man. Spot on
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Thanks bud.
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