A true good player tends to play objective, and sacrifice their stats to win it for your team. They also have great situational awareness, which comes with experience.
Of course most great players will come out with a positive K.D., but a postive K.D. honestly says nearly nothing when you're talking about objective based gamemodes.
In Control, you don't want the tryhard who's gonna go double-positive with a Conspiracy Theory-D and not play objective. You want the objective player with a supportive playstyle that prioritizes capturing flags.
In Rift, you don't want the kid who's gonna yell at everyone for not getting the Spark while conpletely evading it and not protecting the runner. You want the experienced Spark runner who knows their pathways and choices.
Of course we all need to support these type of rolls. We all need to remember to support this objective based player and escort these Spark runners the opponents' Rift!
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Preach it. It infuriates me in Rift when the spark runner chooses the shortest and more often than not the most heavily guarded path to the spark and then RUSHES FORWARD towards the hail of bullets. Or when I get the spark and try to regroup with my team they all go their separate ways forgetting that they're supposed to protect the spark runner.