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12/20/2015 3:29:31 PM
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The procedurally generated thing would not work. The amount of work involved in adding something like that is why that it will never happen...... But.... Just have about 5 maps. Maybe more. Same concept, they're all mazes. When you spawn in they will look the same but the corridors and turns and whatnot will change. That way you don't know which map you have, so you can't go YouTube it and cheese walk to the end. Also at the spawn point I imagine a big open room with doors on all sides. Put The dark blade creature, or bad guy that will eat your soul, in the room with you. That way you have to run immediately and can't poke around and look. I would make this creature teleport randomly. So if one guy is being chased he can't just draw his attention away from teammates. Either that, or make him slow and heavy. You can easily outrun him. However if you find a dead end, there is not getting past him. You'll be back-to-the-wall shooting him as he draws closer and closer, finally reaching you and ending you. If you did this, then as soon as your team mate goes down, he should disappear and reappear somewhere else. Now stalking another player. You have to make it to your team mate and revive him and hope not to encounter Bob(the bad guy) At the end, have three plates you have to stand on to open a door. That way all three must make it there to progress. Maybe add creepy new enemies? Or vex cyclops everywhere? Gorgons would be scary as shit. So would the kamikaze dudes at Atheon. Maybe you could build on this and make it a pvp game mode! Three people defend the exit or base or whatever, three people attack. Objective is to reach the exit.
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