It has come to my attention that Sunbreakers may have been nerfed too much.
Here are the patch notes:
Sunbreaker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Sunstrike: Decrease DOT Time (6.5s ->5.5s)
Super
Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
Hammer of Sol: Slow Hammer travel speed by (-1.32%)
Passives
Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
Flameseeker: Turn down Hammer tracking bonus (-25%)
Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
Fleetfire: Added +1 Agility stat
Firekeeper: Added +1 Recovery stat
Cauterize: Added cooldown (0s -> 3s)
It didn't seem like a lot on paper, but any playtime with the new subclass will reveal that the super now feels [u]underpowered[/u] You read that correctly. The lack of splash damage is [u]extremely[/u] evident. For a super that has a low travel speed and is affected by gravity, you need much more precision now. There is virtually no splash damage. It's really surprising when you see happen.
Now I'm not saying that the right player still can't do well with this class but I would much rather play another subclass in PvP, currently.
So, if you've been given some playtime with the subclass after the patch, what do you think?
If you haven't seen Sunbreaker gameplay since the patch, here's Mr. Fruit in some Mayhem Rumble. The nerf is real.
Sunbreaker starts at 13:00.
Thanks for your input.
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Honestly the hammer of sol shoulder charge is the way to go now it one shots. In order to make this class viable they need to keep the hammers the same and put back damage reduction. When the new subs were announced i actually wanted sunbreaker to have a melee super to begin with it. Bungie should put damage reduction and probably increase it up movement speed up but keep the hammer's the same. The biggest complaint is a sunbreaker could kill you in just about every situation with hammers sniper's gunslingers if you can't kill in one shot the hammer would kill you. Use the sunbreaker with the melee attack and see its situational now but i want them to buff the melee aspect of it so its still a viable super.
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I agree totatly this was one of the best supers but yet agian, we got kicked down to the bottom.
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1 ReplySomeone at Bungie hates titans. Titans finally got a crucible capable subclass that, yes it was overpowered at first, but now is completely useless. There are so many strikers in the crucible now and that is disappointing because sunbreakers were so great, and a subclass like that to be reduced to nothing is pretty sad. I still try to use sunbreaker, but I literally get meleed once and I'm dead. Also, if I don't hit someone in the body with a hammer they don't die, even if the hammer hits right next to them. What kind of super has no splash damage? Stormcallers are dominating crucible now, are we going to see that subclass get murdered too?
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1 ReplyI feel that the main reason that sunbreaker now feels underpowered is that we lost both damage resistance and recovery. If they were going to reduce one they needed to keep the other at the same level. So keep sunbreaker armor at what it was but add the cooldown on cauterize. On the damage side of the super i completely agree that the splash damage is now far too small a radius and needs to be increased a bit more to bring it back in line with other supers. It is still a good super but unlike other supers it can be dodged VERY easily now essentially wasting a super trying to kill just 1 person. Nova Bomb has a huge radius and when you see it coming the odds of getting away are slim to none. Stormtrance may have short range but it does not miss easily. Golden gun has fewer shots but is difficult to dodge. Arc Blade is fast and unpredictable making it very difficult to avoid (especially when coupled with stealth). Shadowshot is imo the most balanced of the supers right now as it can shut down anything if timed and placed properly. Fist of Havoc is situational and only really good on maps with a lot of tight spaces and low ceilings to prevent escapes (which there are a fair few). And Ward of Dawn has extremely limited capabilities outside of salvage and control (if there was a talent that caused it to damage enemies caught inside it then it might see more play but right now the biggest threat it poses is a blind effect from an exotic item).
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It feels like they took away a hammer. One extra hammer would be nice.
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Fish Tacos
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74 seagulls/ 81 seagulls
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Whoa 10/10 poll dude would bang