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#feedback

12/14/2015 9:29:47 AM
0

SRL Week One

Just want to add my two cents to the pile of feedback you guys are getting. Hopefully, it will help improve things or in the future. So I love the idea of SRL. Love the fact that you guys listen to us and made this awesome free content (yeah, micro transactions are a choice, get over it) that is basically a step outside the box. A racing game in a FPS is unexpected and yet...it works! So thanks for that. Now, if there's something that you guys should improve on by the next SRL season (because this is just a trials run, right?) would be the collision mechanics. That's all! Do this and the game would be great. Let me explain why. Winning a race is all about luck. You could be in first and hit a curve the wrong way, your sparrows decides to float in midair for seconds while everyone passes you. Then, why not? It also decides to land in a weird position and explode. Could the player have prevented that? Not at all!! Players needs to huddle together to hit the gates. Problem is, we bump into each other, which it would be fine if it wasn't because we run into the same problem as above. Whoever is lucky enough to have a stable sparrow and hit a gate gets the lead, not whoever is the best driver. And because all sparrows cap at the same speed of 160 (which is fine), once you gain the lead and manage to shake off those losers who are bumping against each other, your chances of winning the race are absolutely none. I gotta admit that after a week, I'm getting a bit tired of letting luck decide whether I win or not. But the Taken bounties are refreshing; it gives me an excuse to step back and go shoot things and come back and race...only to bump into more objects and see the first place take a 5 second lead. Please do bring SRL back. It has potential and is plenty of fun. Just take note of all the things players are asking to improve on. Trust me, I wouldn't be surprised if there's some other topics asking for the same thing. Thank you.

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