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#feedback

12/8/2015 4:40:01 PM
20

Bungie, stop screwing Titans [not just about sunbreakers]

Keep nerfing Titans

68

Nerf warlocks and hunters

59

Buff all the classes and make them all Beastly

143

With the sunbreaker nerf right around the corner i feel like a a couple of things must be said. All throughout year one, the Defender titan has been the dogs bollocks for PVE but the Titan didn't have much going for it on the competitive stage. I have many fond memories of slapping that Armamentarium on and wreaking havoc with lightning grenades and cursing with frustration when a foe would simply walk away from the magnet grenades second killing pulse relatively unscathed. The striker titan was not a prudent super to use in any way shape or form. It forced you to get far too close for comfort and on a good day, you might get 2 or 3 kills with it. this was fine, however, when the warlock had what was essentially a ranged form of the titan smash that reduced the risk of being taken down by a mere punch or shotgun blast, i felt like i was getting shafted. Im a fairly decent PVP player and never relied too much on my super untill Trials of osiris came around and wiping a team out in one fell swoop felt to beast.But still, golden fun, blade dancer, and nova bomb where still rocking the scene as the most powerful supers. Along comes year 2 FINALLY. the sunbreaker was a welcome relief as titans finally had a subclass with decent grenades, a competent melee and one of the most fun supers to use in the game. in pve, it is simply beautiful to watch as one hammer smashes into a group of thrall and starts a chain reaction, wiping out the whole room. I thought id make brand new characters and grab those other supers and they where -blam!-ing awesome too. Then i went into PVP. the first thing i noticed was not how op the sunbreaker was, but 2 other things; 1] That hunters smoke grenade is a massive pain in the ass and 2] the storm caller had a perk called 'LANDFALL'. Landfall was a perk for the stormcaller that basically gave the super an added effect that closely resembles a titan smash. and when i say 'resembles' i mean 'EXACTLY THE -blam!-ING SAME'. it wasn't much of a problem since i mostly used sunbreaker for the benefit of fusion grenades but then this nerf came along. Titans have once again been thrown into the recycling bin and the hunter and warlock remain untouched. now don't get me wrong, the nerf was needed, however, most of us where expecting smaller explosions and weaker armor but no, Bungie have touched every single perk that makes the super a super. The class has been stripped down and made pitiful simply to appease those who complained that it was OP simply because they where killed by it on more than one occasion and the Titans compensation is a 12.5% increase to the melee range and slight buffs to the other classes that are negligible at best, downright insulting at the least. Bungie don't seem to realize that it is not the range of the titans punch that makes it weak, it's the fact that it simply does significantly less damage than the other classes . My main issue is not the awful nerf, but the fact that the other subclasses remain untouched and will now rock the crucible as they did in year one and titans will flee from crucible once again because Bungie have no REAL concept of what a balanced game environment really is. TL:DR. Nerf slightly unreasonable. 12.5% range melee buff unacceptable Landfall = fist of havoc Bungie, stop hating titans, nerf the other classes [EG, hunters smoke slows OR harms, not both] If you took the time to read this, thank you for very much PS. BUNGIE, FIX THE FACT THAT THE WORSE YOUR CONNECTION, THE MORE GODLIKE YOU BECOME!

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  • Had an idea for a defender titan that would not necessarily alter current gameplay, but would add more offensive/tanking qualities to the defender class. When someone pops ward of dawn, instead of gaining a bubble shield, the defender titan should gain a huge round shield, similar to a Spartan (a greek spartan, not Halo Spartan's). This shield will have a duration of 50 seconds (similar to ward of dawn) with bastion. The shield can be used to bash targets to do damage and/or stun enemies in their tracks, making them easier for fireteam members. Alternatively, holding LT on the control will allow the defender to hold the shield in front of him, shielding himself from all incoming fire coming from that direction until the super bar runs out (again, 50 seconds). This could be a second node on the skill tree. The titan can move, albiet at a slow rate, and the titan will be locked from turning left or right while the shield is deployed (essentially, locking the shield facing in 1 direction for maximum directional protection). The final node on the tree would cause the titan to kneel down with the shield infront of him. However, rather than protecting only himself with the shield (or fireteam members behind him), doing so will create a bubble similar to aetheon's relic bubble. Titan is immoble and must stay in the bubble, but the bubble lasts the duration of the super so long as the titan doesn't move. Weapons/blessings of light can be chosen separately, or maybe combined for a universal buff node. Helm of St. 14 will still provide blinding effect, but will also suppress all special abilities, including supers. The main goal of the defender titan, with regards to super cancellation, should be to use the shield to totally negate super use from other opponents, but the encounter should leave both guardians unharmed from the super. This makes it so that the defender titans super can cancel any other super in the game (possibly with the exception of a tether from a nightstalker, which will suppress the titan's super ability momentarily, but will not, alone, kill the titan). Essentially, the Defender titan's super should force guardians into more traditional encounters to be fought with weapons, not supers. I'm sure it needs some tweaking, but it would definitely make the defender titan more useful in PVP, have more offensive abilities, but still maintain its traditional role in PVE.

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