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originally posted in: Thank you
Edited by HackiSack: 12/5/2015 12:49:15 AM
3
I feel like the Sunbreaker changes are fine. We were too tanky in super mode compared to other classes, both in damage reduction and in the healing factor from cauterize. At least with the 3 second CD we can't just roll up on a team flinging hammers like thor without a care, just have to be more tactful in your super approach. You can still wreck face with it I imagine, it just won't be consistent. I do love a lot of the Striker changes, I just wish Strikers weren't so useless in PVE. =\
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  • In soviet PVE, defender titan rules all.

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  • I still feel like a blinding grenade is extremely helpful in pvp and pve. I just wish it worked on all enemies like it did before that nerf to it so long ago.

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  • Oh the flagbang grenade was amazing. Some bosses you could blind with it like Omnigul. In some year one activities, I'd run it with the Armamentarium for CC. Plus in PvP it was great to blind people, but I soon found out how amazing Lighting Grenades can be and chose to run that for PvP. PvE though, flashbangs, no contest. Outside of that though, Strikers super doesn't really bring as much to the table as the other subclasses, and are abilities don't really do much either. Defender is good for obvious reasons and Sunbreaker does have melting point and a super that is better for CC and damage in general.

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