THE CHALLENGE MODE IS ACTIVE
The challenge is following: different ppl doing the aura everytime, you cant screw up the aura(letting the time go to zero so you die. You should probably not screw up the glyph secence.
The rewards are for normal: 310 artifact, 310 heavy or special and fragment and normal warpriest loot. And new emblem
For hard mode: 320 artifact, 320 heavy or special, fragment and hard warpriest loot. Abd new emblem.
If you do hard mode before normal mode you'll get both normal and hard challenge drops.
Wiping is possible if you screw up the aura.
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What Bungie should have done is added Nightfall modifiers that rotate/change every time the same boss challenge mode comes up, while keeping the integrity of the new mechanics found within these challenge modes. For example, The Warpriest challenge mode for this week could have had Berserker, aka the Angry modifier, which would make him very difficult to beat. Golgoroth could have something like Chaff, that way you can't tell when a Cursed Thrall will sneak up on you while you're DPSing the boss, all the while of keeping whatever challenge mode mechanics Golgoroth brings us. Then, Oryx could have something like Grounded or Epic, while keeping whatever the challenge mode mechanics brings us. Then the modifiers rotate everytime. I'm not saying that challenge modes have to be impossible, Bungie, I'm just merely saying that instead of adding one measly little mechanic that barely makes a difference to a fight, add something to help the enemies we fight; that way it'll be easier for them, and harder for us. Hence “challenge mode”. Just a thought. [i][u]Lunartone[/u][/i]