I think that sunbreaker needs a nerf. What do you guys think? The subclass could use a buff though.
Edit: Btw I main a titan.
Edit 2: If you sign a "No, option"
It means you're bad.
Edit 4: I guess the angry mob of "signed" like the ability to throw 7 nova bombs, good for you kiddos.
Edit 5: Edit 4 ate edit 3.
Edit 7: guess what kiddos, December's coming, there's no escape.
Edit 8: anyone who needs Sunbreaker is just that one kid that is 1000 points behind in rumble, then proceeds to pop his super and gains the lead with his heavy and his hammerofcrutch.
Edit 10: sigh, you are saying you don't want hammerofcrutch nerfed and the subclass to remain as trashy as it is still, READ PEOPLE.
Edit 11: there's no edit nine becuase seven eight nine.
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1 ReplyIt needs a rebalance, not a nerf. It's a perfectly balanced super in PvE, so any nerfs it takes for PvP balance will set it below par in PvE. I made my preferred changes here: https://www.bungie.net/en/Forum/Post/175264860/0/0 If you don't feel like clicking, though... [quote][u][i]Sunbreaker[/i][/u] -Hammer of Sol damage reduction lowered by 5% -Cauterize now has a 3 second cooldown between uses -Hammer of Sol (and associated abilities) deals 25% more damage to AI combatants End Result: Sunbreakers are still incredibly tanky when in Super, but not to such a ridiculous degree. The first hammer kill they get will recover their health, but it will leave them open for three whole seconds should your team decide to open fire. This won't guarantee success, but it'll make Hammer of Sol less of an "instant enemy team wipe button" like it is now. However, doing that would reduce its PvE use significantly, which is where Hammer of Sol is actually fairly balanced as is. Thus, we increase the damage it does to compensate. Less defense, more offense. I think that's a fair trade.[/quote]