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#feedback

Edited by Piece_of_Awsome: 11/6/2015 1:38:16 AM
10

Should the old sub classes be rebalanced

Yes, and these changes are good

137

No, explain why

37

Comparing the original subclass to the new ones they are starting to look lackluster. Now I don't propose anything like replacing abilities cause we are pretty much use to everything they do. However swapping some perks around could make each class more effective. First up I'm looking into the titans first subclass striker. The heavy handed brute on the battle field doesn't shine in close range quarters that much. So I got a simple way to change that. Solution: swap "Overload" with "Transfusion" [spoiler]This allows the chancy perk of overload to be mixed with either amplify or transfusion depending one what's more important. Better yet the Insurmountable Skullfort helm could allow for all three at once. Creating a class that enjoys a swarm of thrall more then anyone. [/spoiler] Next is the Voidwalker. A warlock class that loves it's explosives very much but probably wishes they had more bang. Solution: swap "Life Seal" with "The Hunger" [spoiler]This allows for hunger's increased energy drain to mix with annihilate's increase grenade blast radius, and top off with embrace the void. Bigger explosions, easier to hit with cause energy drain more easily, making grenades ready more often. Throw on a Skull of Ahamkara and the class becomes a real grenadier. [/spoiler] The gunslinger is fine as is but I thought of something anyway. Solution: swap "Knife Juggler" with "Gamblers Dagger" [spoiler]The old combo of two knives and a precision kill respawns them back remains available and a new style is open. Circle of life combined with knife juggler, for extended super on knife kills and precision kill grants the knife back. Throw on the sealed ahamkara and trash gambler's dagger for incendiary blade, 2 fiery knives that reload after precision kills. Hunters might throw these around more than shoot their guns and what's wrong with that.[/spoiler] Be sure to check out the spoilers for details on how each swapping of perks affects the class and be sure to leave comment or helpful bump. Post yes but disagree if you think these changes are obsolete.

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