Each year, Bungie releases a few content updates to Destiny (a game and a few DLC) [b]without[/b] making the last updates irrelevant. By year 5, we have a total of about 8ish DLC updates and 5ish huge game updates (assuming 2 DLC and one "game" each year) making this game huge! These could include new weapons, planets, locations on planets, character types, subclasses, armor, and/or enemies.
Next, imagine this at year 10. Almost 20 DLC's and 10 games worth of content. This game would be nearly as big as some of the other big MMO's. (I haven't played one, so this is an estimate.)
Then, bungie releases a statement that says:
"The last ten years of Destiny were rough, but fun. But that was only the beginning. We at Bungie would like to announce Destiny's next step. "Destiny: The Traveler's Warriors;" a full fledged MMORPG."
It would take all that both the players and Bungie have learned and hoped for over the past decade, and put it together in the huge, story rich, addicting, expansive world we wanted from day one.
I think that would be pretty cool.
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Edited by divDev: 11/7/2015 4:12:34 AMThat's cool and all, but let's be real, destiny's not going to make it to year ten without making some dramatic improvements
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I'd like to think of this game as a crowd funding experiment. but rather than the ppl funding it pretty much getting nothing until the project is finished, we're presented each piece as it's completed. this is an mmo, but still in its development process. some of the biggest mmo's and the companies that make them didn't figure it out overnight
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4 RepliesAt the same time though, imagine the cost of that and the backlash that would result. People playing from year one will be spending hundreds of dollars for it while say in year five people will be paying less because they only just started. It makes sense to compact content, and while it would be cool to have everything, it just might not be practical.