So I've got a few KF hard mode completions under my belt now, and for the most part in fairly pleased with the new raid. BUT! I do have one big complaint. All the rewards have been great EXCEPT when you beat Oryx. Seriously, I actually just finished the raid a little bit ago for the second time this week and got a 315 ghost shell...to go along with the 317 one I already have. THAT'S IT! Out of all of us, One buddy got ONLY A 311 chest piece (too go along with the 320 on he already has) and another buddy got a ascendant rune (that was it). Come on bungie! What kind of rewards are these for the HARDEST end game content! My worst drop was on my second HM completion. 302 ghost and a rare engram. This needs to change bungie! I don't think I ever received even close to these kinds of pathetic drops on VOG or CE. Naturally there were always some I couldn't use, but these KF end drops are PATHETIC. So, I'm asking u guardians to stand with me and tell bungie these need to change but I'm also curious to see what are your worst KF raid drops.
Edit: Get all your friends in here to take this poll, I'd love to make a statement to bungie that we are [b][u]NOT[/u][/b] ok with this.
Edit2: Let's keep it goin guys, almost to 100
Edit3: Awesome guys! Over 100, let's keep this going! Only with a [b][u]TON[/u][/b] of support is anything going to change
Edit4: Let's go guys, almost at 150
Edit5: 150! Let's not stop now ppl!!!
Edit6: Nice! 200!!! Let's go!
Edit7: Wow! 300!!!
Edit8: Almost 400! Keep it up!!!
Edit9: Over 400! U HEARIN THIS YET BUNGIE?!? AND I KNOW THIS ISN'T THE ONLY POST LIKE THIS!!!
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The normal rewards are irrelevant, they are a bonus saving you from any reason to run normal as well as hard. The mouldering shards likewise, although you see them they have nothing to do with hard mode and are not part of the conversation. I agree the drop rate is low but not too low (VoG was worse). What I think people need to do is stop viewing 320 as the level cap that you should be aiming for,, this is the sole reason that you feel the grind is too long. In reality the level cap is 310-315 for any end game content. The parallel is like hitting 29.5 in Vanilla then grinding out 29.6, 29.7... The Main problem I see is that there is no difference in the drops from normalto hard other then colour. Harrowed versions is the biggest fail. There is no Fatebringer, Vex, Necrochasm... Something next level that makes you want to grind through another 10 hard runs. It's missing a signature reward.