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#feedback

2/25/2015 6:08:13 AM
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DeeJ

Do you spend a lot of time on this board?

Here's a challenge. Set aside your own personal wishes for Destiny, and list the topics you see discussed here most often. Not bugs, mind you. We know Crota drops the sword. At this moment, I'm more curious about the new features people tend to ask for. [u]List the Top Three Wishes that are shared by most of the Community.[/u] Now, if you say that all three are bigger vaults, I'll probably assume you're not serious about helping. Give me three different options. You should rank them in importance, of course. Have fun with it. Off the top of your head... Thanks!
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  • Edited by DUESHOLE: 10/28/2015 4:00:36 PM
    1. Gear Drops with light levels that better align to each player's particular level, at least during raids and other end-game activities, granted they also adhere to that mode's specific parameters. i.e. If a player is playing the normal (King's Fall) raid at a light level of 312, they should almost be guaranteed any loot drops with light to be at 310 levels. I say "310" since that mode caps at 310, but if the same player was playing the hard mode version of this raid, they should be getting 312 light pieces or higher, or at least their chances should be significantly boosted. 2. Weapon parts problem. Whether it's changing to a new upgrade material (not my favorite option) or reinstating the old drop and exchange rates, something's gotta give. There seems to be polars of those with far too many weapon parts and others with little to none at all. I'm one of the latter. Destiny has been touted as a game with intentions for you to not have "go-to weapons", yet the lack of weapon parts for many has forced us to stay with specific guns for long periods of time, dampering our ability and desire to try new ones. You didn't want us to hold onto all of our Year 1 weapons forever. Well, now we're using an even lesser variety than before partly due to this dilemma. If more weapon parts means that some with excess would take advantage and fast level their faction reps, then remove that as a faction upgrade option, or reduce the upgrade gains: fixed. 3. Elemental Primaries, or equivalent rewards worthy of completing Hard mode King's Fall. I'm not sure of Bungie's exact reason(s) to omit these from future/currently new content, but if it's anywhere along the lines of preventing players from only using specific "go-to weapons", please refer to above (#2) first as a reference. I'd argue that elemental primaries and other hard mode specifics (Foil, Fate Bringer, Timepiece, etc.) were very special and highly sought after in the past. It motivated players to constantly play your raids in order to obtain them, more so VoG than CE in my opinion. If done well, people including myself would endlessly play the new hard mode raid just for them. I say "well" b/c the challenge to obtain these in VoG made it much more exciting than in CE. I knew that beating the Oracles could drop me a fusion rifle, Templar a Fate Bringer, Gate Keeper a Timepiece, etc. - If the argument is that everyone would likely use these elemental weapons only, then give us options upon dismantling that allow us to take that weapon's particular element and infuse it onto another gun of our choice. - Due to the current infrequency of weapon parts (and to some degree legendary marks), we're already using far fewer varieties of weapons than when we all had elemental primaries! Light being tied to weapons has forced us to stay with only a few guns that we really really like and use, so if that's the argument, what's the difference at this point? - The new hard mode raid weapons I've seen and/or received are only reskins from normal! Seriously, besides the chance at better light levels, what truly is the point? Reskins are extremely lazy. [b]They're just like shaders[/b], and if we had them for weapons, you'd be in deep shît here. I guess it's just waist-deep

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