Pulses should have more recoil and no ability to fully get rid of it.
Also auto rifles should have a quicker ttk in their respective range.
Handcannons need to be able to contend with auto rifles at the mid range so they should have the ability to have a same ttk at the mid range and the advantage should go to the handcannon the further it gets to mid but the closer an auto rifle gets the auto rifle should have the advantage.
Scouts are pretty good so far but unless I'm not seeing it they need a high impact 3 hit kill to the head gun.
Mainly right now a good fix should be making pulse rifles have more recoil with no way to full get rid if it. So you cant continuously burst someone in the head at mid long range. Full auto pulses with high rof should be the more up close of the pulses.
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most are very good ideas which could change a lot in crucible, however scouts i think are in a happy place so changing them is probably the most tricky of all