Create a good raid scenario for this game. I'll pick the ones I like. Edit: I wasn't supposed to get this intricate in my boss design sorry Here I'll start. Boss Name: Shirr Abilities: It will be a dragon like boss Boss can fly and is immune to all damage while flying. Add will spawn in the arena. Boss shoots solar damage balls while flying and getting hit by a ball creates an infinite burn that must be removed. To remove the burn from the boss you must find the pool of eternity and walk into it. The only way to make the boss stop flying is to drain enough life into the relic (a stationary pole) which will cause the entire arena to become white and blind the boss causing it to stop flying. Once the boss falls it will charge up energy and cover the arena in darkness that will smother and kill your Fireteam. To stop the boss from doing this attack the Fireteam has to do enough damage to the boss' head to stagger the boss. Once the boss staggers, it will release light all around the arena and your Fireteam must reclaim enough of the falling light to gain bonus damage on the boss (similar to atheon). After the boss gets back up ads will spawn and the boss will shoot balls of damage into the sky and the only way to and to survive this attack your Fireteam must run to the pool of eternity and kill enough ads while standing inside the pool to gain a buff called eternity of light. The boss will start flying into the air and doing an attack where the boss starts glowing and eventually explodes and the only way to survive the attack is to get the eternity of light buff before the boss finishes its attack. After this the cycle starts over again. At about 50% health the boss will start draining the water from the pool of eternity and increasing the amount of ads hat need to be killed in order to gain eternity of light. Your Fireteam must stand near the relic and shoot the boss while near the relic and as always the relic will drain your health. Repeat until the boss is dead.