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Destiny

Discuss all things Destiny.
Edited by ninemil: 10/20/2015 5:01:12 PM
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[Kotaku] The messy true story behind the making of Destiny

[quote]In the summer of 2013, just over a year before Destiny came out, the story got a full reboot, according to six people who were there. Bungie ditched everything Joe Staten and his team had written, reworking Destiny’s entire structure as they scrapped plot threads, overhauled characters, and rewrote most of the dialogue. The decision was made against Staten’s wishes, sources say. Destiny project lead Jason Jones and the rest of senior leadership were unhappy with the writing team’s supercut, and their reaction was to scrap it all. Destiny’s story went through several revisions before the reboot, but the supercut’s version revolved around players’ hunt for the warmind Rasputin, according to two people familiar with the original plans. In today’s Destiny, Rasputin doesn’t do much but listen to classical music in a steel bunker on Earth, but in the 2013 version, he would have starred in a more prominent role. Alien Hive would have kidnapped the machine and brought him to their Dreadnaught spaceship, which was later cut from vanilla Destiny and moved to The Taken King. Originally, this Hive ship would have been part of the main story. “The entire last third of the game took place on the Dreadnaught with you rescuing Rasputin,” said one person who worked on the game.[/quote] Excellent read, and explains so much. Also interesting to hear that microtransactions originated at Bungie, and not at Activision, as many have been insinuating. [quote]The grind of this process led Bungie to approach Activision with another proposition that would alter the ambitious release schedule they’d previously agreed to: They had released two DLC packs, The Dark Below and House of Wolves, and they had released one expansion, the codenamed Comet that was properly titled The Taken King. What if, instead of releasing two more DLC packs after The Taken King, they tried something new? What if they sold cosmetic items in the Tower? And then put out a dripfeed of free content to keep people playing in the months before “Destiny 2”—or whatever they wind up calling it—in the fall of 2016?[/quote] Mega, mega props to everyone at Bungie for the work they've had to put in to rediscover and refine their game under such obscure conditions. You guys done good with Taken King. Keep at it. Special mention to whoever retooled supercut into all that amazing lore in the grimoire. Can't wait to see the Mars social area and the European Dead Zone.

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