Pulses need a minor, very minor damage nerf and also more damage falloff at long distances still. Too many times the pulses can compete with a scout at distance.
I also think whoever is designing the maps needs to be fired. Almost every map caters to the short-mid ranged weapons hence the shotgun, handcannon, and pulse plague. Most maps don't allow for the scouts and snipers to really shine well or allow for much damage drop off to be noticeable. This being said I would also say that autos still need a very small buff to damage, and fusions need a small adjustment to charge rate.
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pulse don't need a damage nerf but they do need an accuracy spread change to limit long distance engagements with scout rifle people currently pulse rifles can counter snipe back at snipers across the map as well as counter scout rifles, i don't think this is a damage problem as much as its a precision problem, the spread of the burst is just too accurate at scout rifle ranges.