Ran out of room in he main post. So I was thinking we could maybe start talking more about the serious side of my post concerning buffs to supers.
Stormcallers
[spoiler]Seems a lot of Stormcallers say Stormtrance is fine as is. That's ok, I was just trying to think ahead and keep an eye out for them. I'm a guardian first and foremost after all, I look out for my allies. [/spoiler]
Bladedancers
[spoiler]Seems a lot of people love my idea for a ranged attack on Bladedancers, so I thought I'd expand on that a bit. Since the whole idea is putting all your super energy into one throw, why not make it do more damage at the start of the super than at the end and give it precision damage. In PVE a precision throw at the start of the super would be almost equivilant to a Celestial Nighthawk GG and a non-precision throw at the end no differen than running up and slicing. This would work to give Bladedancers more DPS potential. Now in PVP the throw would kill regardless of precision damage or how much super energy's left, but if you facing down say, a mid-super Sunbreaker with a sunspot overshield, you'll need the little bit of extra oompf of a precision shot or the first half of your super to get that one hit kill.[/spoiler]
Sunsingers
[spoiler]Talking with DamagingMoth47, we came to the conclusion that maybe buffing Sunsinger's support potential in Song of Flame is the way to go. So how about buffing it so all teammates abilities recharge 4x faster regardless of proximity when Song of Flame is active and increase armor, recovery, and a solar weapons of light on all teammates nearby; like a proximity of two Titan bubbles away, enough to still be close together but not get everyone wiped out by a Nova Bomb or Rocket. This would also help make up for Sunsingers nerfed orb production. [/spoiler]
Defenders
[spoiler]I think more Defender tailored exotics might be the way to go on this.
JurgenBlitz suggested an exotic helmet that allows it's user to shoot THROUGH his own bubble, but at the cost of reducing his gun´s damage by 50-40%.
I came up with an exotic chest piece that would causes the bubble to reflect damage at the cost of only lasting a third as long as it's usual duration. It would be meant to reward good deployment timing. Someone shoots a rocket at you, you bounce it right back at them. A Hunter GG's it, he die's and you get a super kill. A Warlock Nova Bombs, they take all the damage and explode dealing splash damage to any teammates nearby. Obviously the chest peice would have to be brightly colored and obivious as a warning to other players for the sake of balance.
Oh, and Defenders melee overshield needs to activate on hit like a Warlocks Flameshield, not on kill.
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English
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As a defender, I'd take 1/3-1/2 duration of bubble if there was the option to fire through it. Otherwise it's always useful, especially with the torrent grenade which you just throw at your feet in the bubble if you get charged meaning that the offender is softened on exit. Pair that with armor/weapons of Light and they don't have a chance. Sunbreaker armor is a joke.
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Well... i think now Defenders are beasts. Because No Backup Plans.
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Edited by FullMetaZero: 11/2/2015 10:19:59 PMI like all these ideas but for the blade dancer id recommend it be more like an arc bolt shot. The initial shot would be distanced but anything in proximity to the original target would get hit as well.