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#feedback

10/13/2015 8:40:28 AM
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Hunting the Dead Ghosts - suggestions for improving this part of the game

Hi So you're wondering "Why is he posting suggestions for this when the location of the dead ghosts is widely available on the internet?". Well, because there's people who don't like to find out things on Google, simply because that would be spoiling a game and ruining the fun that we're paying for when we buy a game. :) On to the topic in question... Destiny is huge. Some people say that the game is small, but if you think about the amount of terrain in question, you need to rethink that statement. And Dead Ghosts are SMALL. So for someone to find all the ghosts on their own, I would say that's a dauting task, and really doubt that someone found them all alone. But there's ghosts hunters like me, who revel in the prospect of the excitement when they find one. Being a Destiny player since Day 1, I've found 44 ghosts on my own. Not even enough for the PSN achievement. Taking this into account I have 3 suggestions that would be lore compatible, and would somewhat facilitate this daunting task: - Make instanced areas like Strikes accessible while patrolling: several ghosts hide in areas accessible only by doing strikes. Problem here, is that the fireteam doesn't want to wait for a guy scouring every corner for a small light, which makes it very difficult finding these ghosts. After doing a Strike, eg S.A.B.E.R. strike, that area should become open while patrolling so we could go and find the dead ghosts inside. - Pull out your ghost to scan the surroundings for a dead ghost: whenever we pull out the ghosts, he does a scan on the area. If any dead ghost was to be caught in this area scan, our ghosts should give notice of this. - Notice when entering a zone: if the previous suggestion seems to be too much facilitating, then another one could be when we enter a area like Forgotten Shore, our ghost would give a notice saying that it's detecting one of his dead brothers in the vicinity. The Dead Ghosts still have some kind of energy left in them, otherwise they would not be emitting a light. If our ghost can communicate from Saturn's orbit with no lag, surely it can detect a numb brother in a enclosing zone. I've been thinking about this for a long time, and for ways that would help doing this, while being lore compatible. I really hope this gets read and given the proper attention, as everyone I've spoke to about this, thought these are good ideas. Let me know what you think! See you out there Guardians!

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  • All good ideas. I'm also a fellow ghost hunter found 38 on my own. One other suggestion I would have is a ghost impression from collected ghosts so you know where you've collected them from.

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    • i agree with the strike thing and they should even have nods to us having been there and killing the boss like having the saber ball thing available to punch around and things like that, although they would have to have a way out such as a gravity lift because getting stuck in the nexus in patrol would be annoying

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    • I especially like the idea of access to strike areas. As a solo player, I tend to avoid strikes which makes it difficult to find ghosts there. I also wonder why we have an automatic countdown to remove us from the area in story missions and strikes. Why can't the system let me wander around as much as I like until I'm ready to leave?

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    • Edited by NPeraAz: 10/13/2015 10:14:56 PM
      This is one way that I think Bungie hasn't adopted to the Internet spoiler very well, at least not yet. The nature of internet spoilers means that you have 10,000 monkeys working on a problem non-stop, and once the solution is found it is easily accessible. They originally leaned toward making the problems more complicated or obscure, trying to defeat the monkeys. But that isn't possible. It also forces the majority of the player base online to find the spoiler, because the solution is simply too complicated or obscure. It's quite clear that Bungie gets it overall. They have been good at leaving clues in game for a lot of the expansion stuff. I think they are just a bit off. Take Sleeper Simulant. It was quite obvious that the spawn pattern for the knights meant something. But you couldn't have known what exactly, because you didn't get the item it was for until after you finished that level. And it wasn't a simple byte of data, it was a rather complicated sequence that was designed to defeat a mass attack... that wasn't necessary because they did a decent job with the hint. But because it was so much data and the timing was off it became common to spoiler the answer. They are close, but not quite there. And they should retroactively fix some stuff like the ghosts using your suggestion.

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    • good suggestions!

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    • Edited by SaladSlugger: 10/13/2015 4:26:26 PM
      As far as the whole strike thing goes, just do the easy version. Nobody needs help on a lvl 8 strike when your all lvl 40. Also, there actually is a cool little perk not a lot of people know about the ghost. Just like how when you pull it out you can see invisible platforms, [u]when you pull your ghost out with either a scannable object or dead ghost in your area, it'll let out a little sound when it's wave passes over it[/u]. It doesn't get louder or quoted based on your proximity to the dead ghost, but it at least lets you know it's nearby. Good luck with the rest of your hunt.

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      • So you want them handed to you? Great idea..

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        • Bump.

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        • Bump.

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        • Very well written and it's noticeable the amount of time you have dedicated to the above subjects! Up and away until the devs read this! ;--)

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        • Destiny is small considering the amount of Hype saying is was a Huge world, good suggestion none the less

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        • Pretty good suggestions man, bump

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