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Edited by ShiestySorcerer: 10/12/2015 2:15:59 PM
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This class elitist shit needs to stop. I play all 3. Not as much as my Titan, but I main a Warlock and a Hunter. Each class is better at something then the other two. Warlocks can clear adds with StormCaller and can clutch with self Rez. Hunters can now spawn SO many orbs and can still be the team medic. Titans buff the team and DPS with Melting point. To say one is better then the others is ignorant. As far as pvp, each class had annoying traits. Warlocks have self-Rez, Titans have that insane Armor on HoS, and hunters have that Arc blade and Quiver on NightStalker. Nothing is crazy OP. You just like to bitch about it. Edit: not talking about OP. Just nerf post in general that OP mentions.
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  • There are very few things that I have ever called a nerf for but honestly hammer of sol needs one. In a head to head fight against any other mobile super it will always win, which really shouldn't be the case. Arc blade has to get within melee range to hit them, and then they just tank the melees and throw one hammer at their feet and boom, titan wins. Stormtrance is essentially the same thing except they get to have slightly more range. Even with radiant skin a warlock in radiance is going to die because they have a hard time countering supers anyway, and finally the titan can tank a golden gun shot, which honestly is probably the most even match up since the hunter doesn't have to get close for the kill. But you know the really dumb part? It can go head to head against the NON-mobile supers like Nova Bomb and Fist of Havoc. At full health these supers should be able to tank at least one hit from any mobile super, but in my experience whenever I try and counter hammer of sol with one of these we simply trade kills, or they kill me mid animation. You should have to choose between armor, damage output, and time for your super. Hammer of Sol gets the best of all three.

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  • Edited by Notturno Shade: 10/13/2015 7:55:33 AM
    I play all three as well. Always had a scorn for warlocks contrary to my comment. But I enjoy all three over all. Just the hunter has always been the go to. I no longer go all elitist, but i'll proudly drop a #Master_class_THE_HUNTERS if need be. If we we're hypothetically put into an Overlord scenario. We hunters would be better off. Set traps, deal damage, go stealth, you name it. I'd love to live as my character. Not necessarily get trapped in the game, but be transported, or soul sucked into it to play the role, or live a life as my hunter. Love it.

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  • Also hunters do everything add clearing, damage modifying, medic work, boss damage, I believe that hunters are best for PvE and PvP.

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  • ^ Who the fuk said you can have an opinion? Stick to your random comments and stfu butthurt.

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  • I can has opinion?I am an hero.

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  • Who the -blam!- said u could have an opinion. Your mom?

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  • [quote]Also hunters do everything add clearing[/quote] Warlocks stormstrance is better at clearing adds. [quote]damage modifying[/quote] Weapons of light last longer than tether and funny thing... melting point actually does more damage than tether. (DATTO did a video about it) [quote]medic work[/quote] Correct [quote]boss damage[/quote] This is debatable again WoL last longer and melting point but melting you actually have to melee the boss so only in certain situations.

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  • WoL + Shadowshot + Melting point all at once is absolutely insane.

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  • Melting point doesn't stack with shadowshot.

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  • Thank you for being the 500th person to make me aware of that.

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  • Edited by ShiestySorcerer: 10/16/2015 2:23:27 AM
    Now your 500% more sure of it. You're welcome. Captain Obvious, [i]awaaaaaaay[/i]

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  • Shadow shot cancels melting point and melting point is more effective

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  • Edited by BrianTheGreat29: 10/12/2015 3:51:06 PM
    Again looking back at Datto video he points out that Melting point and tether cant be combined because one is a buff and the other is a debuff to the target that was hit with melting point. They basically cancel each other out. So in reality its just WoL and Tether working together while melting point sits in the back.

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  • No gg is rly good at add clearing and nightstalker with blood bound is great shoot one enemy the rest go with it boss damage gives no shits but if you combine nightstalker and defender Titan it multiplies the damage 6x.

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  • [b][/b]

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  • While yes, its truth that bubble and tether are love at first sight. NightStalker is only good, not to clear out adds but to make orbs. Its a orb factory. Combining Stormstrance or SunBreaker with NightStalker is godly because both of those super are great for clearing adds. NightStalker only kills the enemy that you tether and the rest get damaged by two points. You can argue that you can pull out a machine gun and mow all the enemies down but at that point its not the super that's clearing out the adds. With that logic WoL is great at clearing out adds because of the buffs your weapons get. Also with NightStalker you need to kill the guys that are tether or else it will go away. You dont kill the adds then they will stay alive but the tether will go away. [spoiler]I didn't realize that you comment to my comment till now.[/spoiler]

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  • I know but the hunter is the best class to match up with one other class eg: five hunters one Titan defender and nightstalker (shadowshot stacks up to six times-player limit) and multiplying that damage with a weapons of light can kill goloroth with one gooey orb break ez.

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  • You got me there. I did not know that shadow shot stacks with each other.

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  • Tether does NOT stack. Multiple tethers just increase the time tethered. This butthurt is some angry 11 year old who has a hunter dick in his mouth.

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  • And defender multiplies :).

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  • Actually all supers can clear adds pretty well nightstalker, gunslingers combustion, blade dancing with encore, fist of panic, sunbreakers, and void walkers shatter. So don't say warlocks are the master race they can't even add a damage multiplier the other two can.

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  • >Fist of Panic

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  • Yes it's a fist of "panic" whatta bout it boi

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  • Its only consider a FoP when you use it on one guy. Using it to counter a super or an objective is not consider a FoP.

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  • Ok there is a perk called combustion and it works so good it's like a bigger range & damage firefly with a gg.

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