And no one seemed to realize from the get go that this would be the blueprint of virtually every quest. They've managed to implement a decent system here, but the creativity and variety is sorely lacking. There is very little sense of exploration or discovery.
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Black Spindle proves you wrong.
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That is one example and I hope they continue to go in that direction. I personally think everything should work like that. There is nothing cooler imo than unlocking secrets in game that lead to cool rewards. They should not be afraid to make stuff challenging.
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I mean there's multiple hidden chests in raids, as well as the ghosts in Paradox heroic. The extra Templar chest, the calcified fragments, all stuff that required players to search and explore