a direct hit should shut down a super..... I'm a titan main and I agree with this. The tethers are also a little slow on their activation. The nightstalker is supposed to be the ambush class that traps the enemy(ai and player) before they even know what they(the enemy) even know what they are up against. By the time the tether trigger I've usually drawn ai aggro or I'm getting pegged by the people I'm trying to pin.
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You know...you're the first other person I've seen that the Nightstalker is an Ambush class, not just a support.
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It's a PERFECT ambush. And oh shit using two of the Smoke mines is superrrr dope
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I love those Smoke Bombs. So very, very much. I didn't like Invisibility before because it tool way too long and made way too loud a noise, and was way too visible. Bungie fixed that.
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blade dancer are still the best for long term invisibility as you can now turn invisible 3 times with that subclass without using your super(due to the new gauntlets you get 2 melee overrides and along with that the ability to crouch and turn invisible. the nightstalker gets less time(though its seems to be a lot more effective most of the time.)
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The Invisibility sound for Bladedancers is way too obvious. Plus, unless you use a Year 1 Exotic, you lose out on Hungering Blade. Smoke Bombs can make an entire team go invisible for 8 seconds. The new Exotic Gauntlets give you two charges for that. Plus, invisibility on the fly will always be more effective than having to crouch and wait, then tell the entire enemy team that you're invisible.